FHM 2015 The Road to Release!
The Road to Release for FHM 2015 will be published here and on our new blog. We realize that many of our fans come here to talk about our games, but our hope is the blog will reach out to others who want to stay up to date without having to wade through a ton of posts.
Here's the first edition in the Road to Release on the blog: FHM 2015 The Road to Release: A Look at the New Interface |
FHM 2015: The Road to Release: A Look at the New Interface
Welcome to the Road to Release for FHM 2015. Please note the following before we get started:
With that out of the way, let’s look at the GUI (graphic user interface) in FHM 2015, starting with this shot of the revamped History screen: http://blog.ootpdevelopments.com/wp-...10/history.jpg Over the past several months, we copied and pasted every forum post about FHM 2014’s GUI into a file and reviewed it. We took every comment to heart and reworked the new game’s GUI based on the “flat” look used by OOTP 15. Our goal was a shinier game with less crowded screens. We’re happy with the work done so far, but we will continue to improve some of the screens, particularly the lines and tactics screens. We didn’t just want the GUI to look better — We wanted the game to be easier to navigate too. With that in mind, we rebuilt the navigation from the ground up, resulting in a larger upper area that doesn’t lose much space because we removed many of the rows of buttons, except the “Action” button and the buttons belonging to tables. The menus that you had to click to open have been replaced by a ribbon-style menu that always has the most important buttons, such as Team and League, available at all times. A few more notes before we get to the screenshots:
We’ll leave you now with some additional screenshots. Enjoy them, and we’ll see you soon with another installment of the FHM 2015 Road to Release. http://blog.ootpdevelopments.com/wp-...4/10/world.jpg The World Menu http://blog.ootpdevelopments.com/wp-.../10/roster.jpg The new roster screen http://blog.ootpdevelopments.com/wp-.../10/player.jpg The new player screen |
I'm going to say this right now. This looks great! I have been critical of the process over the last few weeks after weeks of frustration. It looks to me like there may be a payout at the end of this journey.
Hopefully everything under the hood works as good as it looks. Also I like where the Facegen is going!!!! |
It all looks great, but the first thing that stood out to me was the new flags. Those look very sharp. Wasn't impressed with the FHM14 flags. It all looks great. Can't wait.
|
It looks really good. Definite improvement. Two questions:
1. Are any fields going to be customizable? PPG/Game and SHG/Game are two for example that I've never really seen tracked or publicized. PP and PK %'s would be better suited if that's the kind of thing you're looking for. 2. Are star ratings really coming back!? God I hope so. It's such an easy way to glance at your roster and see where your team's ability stands. I know the numbers do the same thing but the graphical representation makes it MUCH easier. |
Looks good, yes, but I'm more interested what's under the hood. Here's to hoping there will be some sort of beta of this, so I can try and rip the game apart in several ways. =P
|
I'm officially getting hyped for the game. I want to wait for more info on how the game simulation works before I pull the trigger, but I'm definitely impressed with these shots. Nice work.
|
Very nice - really liking the new "Player Screen".
Impressive work team. :thumbup1: |
1 Attachment(s)
haha leon looks like somebody familiar :laugh:
|
Nice world leagues screen.
There definitely more leagues. That's one point in which FHM is better that EHM. And I'm very glad that there's Ukrainian Hockey League. |
The screens all look very delicious! :flowers:;)
I'm very interested in seeing a shot of the line-up screen, because this was one of the game elements which bothered me the most in FHM 2014, it was just too small and difficult to switch players there. Also, as everyone els, I'm very pumped to see the match engine soon! :woohoo::laugh: |
Quote:
|
Thank you for the update -- it is appreciated. I like the look of the screens. One nit-picky thing -- on the roster screen the "C" for center and "G" for goalie are hard to distinguish with this font. Not a big deal, but since you stated you might modify the font I thought I would mention it.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
I wonder if all of those new ECHL teams can make it an entire season without folding? |
Quote:
|
Awesome stuff!!
Two questions: 1. Would it be possible to center headings and values in each column when showing numbers? Just looking at the first screenshot - world menu - the headings are centered, the values are right-justified. Then the second screenshot - roster - some headings are left-justified, values are right-justified (Age, Fit, NR, CapHit). Other headings are left-justified, and values are left-justified (Length, CON, Waiv). Then the third screen shot - player - all the stats and headings are right-justified. Picking ONE (everything left, right or centered) would make reading up and down the lists on a screen so much easier on the eyes. 2. Why aren't there about 1,500 "thanks" for this update yet? |
Will there be a definition of how the attributes work and affect the sim in the manual?
|
All times are GMT -4. The time now is 01:43 PM. |
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright © 2020 Out of the Park Developments