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		<title>OOTP Developments Forums - TBCB General Discussions</title>
		<link>https://forums.ootpdevelopments.com//</link>
		<description>Talk about the new boxing sim, Title Bout.</description>
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		<lastBuildDate>Tue, 07 Jul 2026 05:25:28 GMT</lastBuildDate>
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			<title>OOTP Developments Forums - TBCB General Discussions</title>
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			<title>Happy Dominion Day!</title>
			<link>https://forums.ootpdevelopments.com//showthread.php?t=370412&amp;goto=newpost</link>
			<pubDate>Wed, 01 Jul 2026 15:43:12 GMT</pubDate>
			<description>Happy Canada Day to my fellow Canucks and those who wish they were..:laugh: 
 
Cap</description>
			<content:encoded><![CDATA[<div>Happy Canada Day to my fellow Canucks and those who wish they were..:laugh:<br />
<br />
Cap</div>


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			<category domain="https://forums.ootpdevelopments.com//forumdisplay.php?f=28">TBCB General Discussions</category>
			<dc:creator>Cap</dc:creator>
			<guid isPermaLink="true">https://forums.ootpdevelopments.com//showthread.php?t=370412</guid>
		</item>
		<item>
			<title>New speradsheet</title>
			<link>https://forums.ootpdevelopments.com//showthread.php?t=370403&amp;goto=newpost</link>
			<pubDate>Tue, 30 Jun 2026 23:57:10 GMT</pubDate>
			<description>Hi all for thos eof you still playing TBCB here is a little somethign for you  
 
I recently switched over to Title Bout Boxing 2 and like here the rankings systems SUCKS. I noted thsi and someone told me about a spreadhseet that can sort of replace the rankings.  
 
I made that sheet BETTER.  
...</description>
			<content:encoded><![CDATA[<div>Hi all for thos eof you still playing TBCB here is a little somethign for you <br />
<br />
I recently switched over to Title Bout Boxing 2 and like here the rankings systems SUCKS. I noted thsi and someone told me about a spreadhseet that can sort of replace the rankings. <br />
<br />
I made that sheet BETTER. <br />
<br />
Until a few moment ago this was an EXCLUSIVE TB2 system because they use from 12-1 and here uses 15-0 with the help from AI (again had to be VERY SPECIFIC WITH PICTURES to show what I wanted. Here ya go i threw in teh pdf instruction guide for you and what was corrected TODAY in addition to the manual bug fix is now a spoecial condition set only in the macro use for the CHAMPION ONLY! When you type teh decision add a +C to teh end of that and that text changes color blue for win red for loss. <br />
<br />
there is a lot in there hope you guys can use this</div>


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	<td><img class="inlineimg" src="https://forums.ootpdevelopments.com//images3/attach/pdf.gif" alt="File Type: pdf" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="https://forums.ootpdevelopments.com//attachment.php?attachmentid=1121121&amp;d=1782863787">Rey_Hadi Ranking System 2.5 instructions.pdf</a> (91.8 KB)</td>
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	<td><a href="https://forums.ootpdevelopments.com//attachment.php?attachmentid=1121120&amp;d=1782863787">TB2 Ranking 2.5 SPREADSHEET Libre Office edtion.zip</a> (2.64 MB)</td>
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]]></content:encoded>
			<category domain="https://forums.ootpdevelopments.com//forumdisplay.php?f=28">TBCB General Discussions</category>
			<dc:creator>zyberianwarrior</dc:creator>
			<guid isPermaLink="true">https://forums.ootpdevelopments.com//showthread.php?t=370403</guid>
		</item>
		<item>
			<title>AI Talks New Boxing Game</title>
			<link>https://forums.ootpdevelopments.com//showthread.php?t=370360&amp;goto=newpost</link>
			<pubDate>Sun, 28 Jun 2026 14:55:54 GMT</pubDate>
			<description><![CDATA[I asked Google Gemini if it could code a boxing game: 
 
"...Well, Dave a text-based boxing simulator, like Title Bout Championship Boxing 2.5, uses stat-driven algorithms and randomized probability instead of real-time physics. You can build a similar engine quickly using Python, Object-Oriented...]]></description>
			<content:encoded><![CDATA[<div>I asked Google Gemini if it could code a boxing game:<br />
<br />
&quot;...Well, Dave a text-based boxing simulator, like Title Bout Championship Boxing 2.5, uses stat-driven algorithms and randomized probability instead of real-time physics. You can build a similar engine quickly using Python, Object-Oriented Programming (OOP), and random number generation.<br />
<br />
1. <b>The Core Architecture</b> (Python)You can build a lightweight simulator that defines fighter traits (like punching power, defense, and stamina), simulates a 12-round bout, and resolves damage mathematically. Here is an example to get you started: python import random<br />
class Boxer:<br />
    def __init__(self, name, power, defense, stamina):<br />
        self.name = name<br />
        self.power = power        # Out of 100<br />
        self.defense = defense      # Out of 100<br />
        self.stamina = stamina      # Out of 100<br />
        self.health = 100<br />
<br />
def simulate_punch(attacker, defender):<br />
    # Calculate success probability<br />
    hit_chance = 50 + (attacker.power - defender.defense)<br />
    hit_chance = max(10, min(90, hit_chance)) # Cap between 10-90%<br />
    <br />
    if random.randint(1, 100) &lt;= hit_chance:<br />
        damage = random.randint(5, 15) * (attacker.power / 50)<br />
        defender.health -= damage<br />
        print(f&quot;{attacker.name} lands a punch! {defender.name} takes {damage:.1f} damage.&quot;)<br />
    else:<br />
        print(f&quot;{attacker.name} misses!&quot;)<br />
<br />
def fight_round(boxer1, boxer2):<br />
    print(&quot;\n--- New Round ---&quot;)<br />
    # Simulate 20 punch exchanges per round<br />
    for _ in range(20):<br />
        if boxer1.health &lt;= 0 or boxer2.health &lt;= 0:<br />
            break<br />
        <br />
        # Alternate turns<br />
        if random.random() &gt; 0.5:<br />
            simulate_punch(boxer1, boxer2)<br />
        else:<br />
            simulate_punch(boxer2, boxer1)<br />
<br />
# Initialize Boxers<br />
fighter1 = Boxer(&quot;Fighter A&quot;, power=75, defense=60, stamina=90)<br />
fighter2 = Boxer(&quot;Fighter B&quot;, power=65, defense=80, stamina=85)<br />
<br />
# Simulate 3 rounds<br />
for r in range(3):<br />
    fight_round(fighter1, fighter2)<br />
Use code with caution.<br />
<br />
2. <b>Mechanics to Expand Your Game</b> To match the depth of Title Bout, you will want to expand your simulation logic:<br />
<br />
Fighter Cards: Build a database (like JSON or SQLite) storing individual boxer traits (e.g., inside fighter, outside fighter, KO percentage).<br />
<br />
Round Control: Implement a 'control' value that fluctuates based on who is landing more hits or pushing the pace.<br />
<br />
Action Tables: Instead of simple math, build a 100-number table where different number ranges (e.g., 1-15 = jab, 16-30 = hook) represent different in-ring actions pulled from a boxer's specific rating card. <br />
<br />
Status Checks: At the end of every round, roll for cuts, knockdowns, and referee stoppages based on current health levels.<br />
<br />
Cap</div>

]]></content:encoded>
			<category domain="https://forums.ootpdevelopments.com//forumdisplay.php?f=28">TBCB General Discussions</category>
			<dc:creator>Cap</dc:creator>
			<guid isPermaLink="true">https://forums.ootpdevelopments.com//showthread.php?t=370360</guid>
		</item>
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			<title>Usyk hmmmmmm</title>
			<link>https://forums.ootpdevelopments.com//showthread.php?t=370339&amp;goto=newpost</link>
			<pubDate>Fri, 26 Jun 2026 21:46:33 GMT</pubDate>
			<description><![CDATA[https://www.ringmagazine.com/news/usyk-vacates-world-heavyweight-titles-but-isn-t-retiring-20e4YDDpJkydbG2AGruyRE?utm_source=site-notification&utm_medium=email&utm_campaign=breaking-news&utm_content=CTA]]></description>
			<content:encoded><![CDATA[<div><a href="https://www.ringmagazine.com/news/usyk-vacates-world-heavyweight-titles-but-isn-t-retiring-20e4YDDpJkydbG2AGruyRE?utm_source=site-notification&amp;utm_medium=email&amp;utm_campaign=breaking-news&amp;utm_content=CTA" target="_blank">https://www.ringmagazine.com/news/us...tm_content=CTA</a></div>

]]></content:encoded>
			<category domain="https://forums.ootpdevelopments.com//forumdisplay.php?f=28">TBCB General Discussions</category>
			<dc:creator>zyberianwarrior</dc:creator>
			<guid isPermaLink="true">https://forums.ootpdevelopments.com//showthread.php?t=370339</guid>
		</item>
		<item>
			<title>New boxing game</title>
			<link>https://forums.ootpdevelopments.com//showthread.php?t=370224&amp;goto=newpost</link>
			<pubDate>Thu, 18 Jun 2026 20:24:58 GMT</pubDate>
			<description>Sim: Heavyweight Boxing Champion ......                            looks pretty promising</description>
			<content:encoded><![CDATA[<div>Sim: Heavyweight Boxing Champion ......                            looks pretty promising</div>

]]></content:encoded>
			<category domain="https://forums.ootpdevelopments.com//forumdisplay.php?f=28">TBCB General Discussions</category>
			<dc:creator>Scoman</dc:creator>
			<guid isPermaLink="true">https://forums.ootpdevelopments.com//showthread.php?t=370224</guid>
		</item>
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			<title>Rico Verhoeven rating</title>
			<link>https://forums.ootpdevelopments.com//showthread.php?t=369868&amp;goto=newpost</link>
			<pubDate>Sun, 24 May 2026 02:08:17 GMT</pubDate>
			<description>I havent watched the fight yet but I read he did really well. Not sure if he is that skilled or Usyk had a Tyson Fury moment and didnt train or take the fight seriously. Anyway wondering if anyone has taken a stab at rating Verhoeven?</description>
			<content:encoded><![CDATA[<div>I havent watched the fight yet but I read he did really well. Not sure if he is that skilled or Usyk had a Tyson Fury moment and didnt train or take the fight seriously. Anyway wondering if anyone has taken a stab at rating Verhoeven?</div>

]]></content:encoded>
			<category domain="https://forums.ootpdevelopments.com//forumdisplay.php?f=28">TBCB General Discussions</category>
			<dc:creator>Mugsy</dc:creator>
			<guid isPermaLink="true">https://forums.ootpdevelopments.com//showthread.php?t=369868</guid>
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