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FHM11 Hotfix 11.1.19 Now Available

Posted 10-27-2024 at 01:33 AM by victorqc

Quote:
Originally Posted by renojedi View Post
Do database fixes (contracts, the Patrick Kane injury, etc) come out in these hot fixes or do they have to wait for the first full patch in mid to late NOV?
It will be before that I've seen Jeff answering on reddit there will be an update soon.
Minors (Rookie Ball)
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Old
Rating: 3 votes, 2.33 average.

Introducing: Drive for the Pennant mode

Posted 07-28-2024 at 09:08 PM by Kersh223
Tags 1*17, 7snu6mrx

Quote:
Originally Posted by Matt Arnold View Post
With the next update, we'll launch the first look at the new Drive for the Pennant mode. We apologize for the delay in getting it out, but we're excited to be able to have it available now to use. For the moment we will consider it as a beta version - we do feel the mode is complete as it stands, but there may still be issues you experience while playing.

This mode is meant to get you in and playing through the current MLB season. It gives you a focused view to manage your team -
...
Bat Boy
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Old
Rating: 2 votes, 1.00 average.

The Team Chemistry Experiment is Not Working

Posted 06-16-2024 at 10:19 PM by webrian

Quote:
Originally Posted by runyan99 View Post
Let's not focus on his Bronze team that is losing. Show me the high chemistry team that is winning anything above the Bronze level. Show me the positive proof.
Amen to that.
Minors (Triple A)
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Old

How is the BABIP ratings determined for batters?

Posted 06-12-2024 at 12:52 AM by Whompson

so is the best way to manipulate someone's BABIP rating is to use that formula on the player editor on their stats and then use the "create ratings based on stats" button?

does that mean someones BABIP can't be changed without affecting any other attributes?

thanks for the info!
Bat Boy
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Old

How is the BABIP ratings determined for batters?

Posted 06-12-2024 at 12:49 AM by Whompson

Quote:
Originally Posted by Garlon View Post
Remember BABIP = (H - HR)/(AB - HR - K). Strikeout rate plays a significant role in determining BABIP too. For historical players we have AB, H, HR, K for all players and the game calculates the appreciate BABIP directly from those values.
So is the best way to manipulate someone's BABIP in the player editor to use this formula in the stats and then use the "create rating based on stats" button? Is there a way to change the BABIP rating without changing any other attributes?...
Bat Boy
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