=================================================== GPU Caps Viewer v1.26.0.0 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz - CPU Core Speed: 3395 MHz - CPU logical cores: 8 - Family: 6 - Model: 10 - Stepping: 9 - Physical Memory Size: 8192 MB - Operating System: Windows 10 64-bit build 14295 - PhysX Version: 9100513 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GT 730 - GPU codename: GF108 - Device ID: 10DE- F02 - Subdevice ID: 3842-2732 - Driver: 10.18.13.6472 (R364.72) - Branch: r364_69-3 - Bus Id: 1 - Shader cores: 96 - Texture units: 16 - ROP units: 4 - TDP: 64W - BIOS version: 70.08.d5.00.30 - Memory size: 2047MB - Memory type: DDR3 - Memory bus width: 128-bit - PState 0 - GPU clock: 700 MHz, memory: 700 MHz, VDDC: 0.990V - PState 8 - GPU clock: 405 MHz, memory: 324 MHz, VDDC: 0.900V - PState 12 - GPU clock: 50 MHz, memory: 135 MHz, VDDC: 0.880V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GT 730/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 364.72 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 342 extensions (GL=313 and WGL=29)
  • GL_AMD_multi_draw_indirect
  • GL_ARB_arrays_of_arrays (OpenGL 4.3)
  • GL_ARB_base_instance (OpenGL 4.2)
  • GL_ARB_blend_func_extended (OpenGL 3.3)
  • GL_ARB_buffer_storage (OpenGL 4.4)
  • GL_ARB_clear_buffer_object (OpenGL 4.3)
  • GL_ARB_clear_texture (OpenGL 4.4)
  • GL_ARB_clip_control (OpenGL 4.5)
  • GL_ARB_color_buffer_float (OpenGL 3.0)
  • GL_ARB_compatibility (OpenGL 3.2)
  • GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
  • GL_ARB_conservative_depth (OpenGL 4.2)
  • GL_ARB_compute_shader (OpenGL 4.3)
  • GL_ARB_compute_variable_group_size (OpenGL 4.3)
  • GL_ARB_conditional_render_inverted (OpenGL 4.5)
  • GL_ARB_copy_buffer (OpenGL 3.1)
  • GL_ARB_copy_image (OpenGL 4.3)
  • GL_ARB_cull_distance (OpenGL 4.5)
  • GL_ARB_debug_output (OpenGL 3.0)
  • GL_ARB_depth_buffer_float (OpenGL 3.0)
  • GL_ARB_depth_clamp (OpenGL 3.2)
  • GL_ARB_depth_texture (OpenGL 1.4)
  • GL_ARB_derivative_control (OpenGL 4.5)
  • GL_ARB_direct_state_access (OpenGL 4.5)
  • GL_ARB_draw_buffers (OpenGL 2.0)
  • GL_ARB_draw_buffers_blend (OpenGL 4.0)
  • GL_ARB_draw_indirect (OpenGL 4.0)
  • GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
  • GL_ARB_draw_instanced (OpenGL 3.1)
  • GL_ARB_enhanced_layouts (OpenGL 4.4)
  • GL_ARB_ES2_compatibility (OpenGL 4.1)
  • GL_ARB_ES3_compatibility (OpenGL 4.3)
  • GL_ARB_ES3_1_compatibility (OpenGL 4.5)
  • GL_ARB_ES3_2_compatibility (OpenGL 4.5)
  • GL_ARB_explicit_attrib_location (OpenGL 3.3)
  • GL_ARB_explicit_uniform_location (OpenGL 4.3)
  • GL_ARB_fragment_coord_conventions (OpenGL 3.2)
  • GL_ARB_fragment_layer_viewport (OpenGL 4.3)
  • GL_ARB_fragment_program (OpenGL 1.3)
  • GL_ARB_fragment_program_shadow (OpenGL 1.3)
  • GL_ARB_fragment_shader (OpenGL 2.0)
  • GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
  • GL_ARB_framebuffer_object (OpenGL 3.0)
  • GL_ARB_framebuffer_sRGB (OpenGL 3.0)
  • GL_ARB_geometry_shader4 (OpenGL 3.2)
  • GL_ARB_get_program_binary (OpenGL 4.1)
  • GL_ARB_get_texture_sub_image (OpenGL 4.5)
  • GL_ARB_gpu_shader5 (OpenGL 4.0)
  • GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
  • GL_ARB_gpu_shader_int64 (OpenGL 4.5)
  • GL_ARB_half_float_pixel (OpenGL 3.0)
  • GL_ARB_half_float_vertex (OpenGL 2.1)
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters (OpenGL 4.3)
  • GL_ARB_instanced_arrays (OpenGL 3.3)
  • GL_ARB_internalformat_query (OpenGL 4.2)
  • GL_ARB_internalformat_query2 (OpenGL 4.3)
  • GL_ARB_invalidate_subdata (OpenGL 4.3)
  • GL_ARB_map_buffer_alignment (OpenGL 4.2)
  • GL_ARB_map_buffer_range (OpenGL 2.1)
  • GL_ARB_multi_bind (OpenGL 4.4)
  • GL_ARB_multi_draw_indirect (OpenGL 4.3)
  • GL_ARB_multisample (OpenGL 1.3)
  • GL_ARB_multitexture (OpenGL 1.3)
  • GL_ARB_occlusion_query (OpenGL 1.5)
  • GL_ARB_occlusion_query2 (OpenGL 3.3)
  • GL_ARB_parallel_shader_compile (OpenGL 4.5)
  • GL_ARB_pipeline_statistics_query (OpenGL 4.5)
  • GL_ARB_pixel_buffer_object (OpenGL 2.1)
  • GL_ARB_point_parameters (OpenGL 1.4)
  • GL_ARB_point_sprite (OpenGL 2.0)
  • GL_ARB_program_interface_query (OpenGL 4.3)
  • GL_ARB_provoking_vertex (OpenGL 3.2)
  • GL_ARB_query_buffer_object (OpenGL 4.4)
  • GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
  • GL_ARB_robustness (OpenGL 4.1)
  • GL_ARB_sample_shading (OpenGL 4.0)
  • GL_ARB_sampler_objects (OpenGL 3.3)
  • GL_ARB_seamless_cube_map (OpenGL 3.2)
  • GL_ARB_separate_shader_objects (OpenGL 4.1)
  • GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)
  • GL_ARB_shader_atomic_counters (OpenGL 4.2)
  • GL_ARB_shader_bit_encoding (OpenGL 3.3)
  • GL_ARB_shader_draw_parameters (OpenGL 4.3)
  • GL_ARB_shader_group_vote (OpenGL 4.3)
  • GL_ARB_shader_image_load_store (OpenGL 4.2)
  • GL_ARB_shader_image_size (OpenGL 4.3)
  • GL_ARB_shader_objects (OpenGL 2.0)
  • GL_ARB_shader_precision (OpenGL 4.1)
  • GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
  • GL_ARB_shader_subroutine (OpenGL 4.0)
  • GL_ARB_shader_texture_image_samples (OpenGL 4.5)
  • GL_ARB_shader_texture_lod (OpenGL 2.0)
  • GL_ARB_shading_language_100 (OpenGL 2.0)
  • GL_ARB_shading_language_420pack (OpenGL 4.2)
  • GL_ARB_shading_language_include (OpenGL 3.2)
  • GL_ARB_shading_language_packing (OpenGL 4.1)
  • GL_ARB_shadow (OpenGL 1.4)
  • GL_ARB_sparse_buffer (OpenGL 4.5)
  • GL_ARB_sparse_texture (OpenGL 4.3)
  • GL_ARB_stencil_texturing (OpenGL 4.3)
  • GL_ARB_sync (OpenGL 3.2)
  • GL_ARB_tessellation_shader (OpenGL 4.0)
  • GL_ARB_texture_barrier (OpenGL 4.5)
  • GL_ARB_texture_border_clamp (OpenGL 1.3)
  • GL_ARB_texture_buffer_object (OpenGL 3.1)
  • GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
  • GL_ARB_texture_buffer_range (OpenGL 4.3)
  • GL_ARB_texture_compression (OpenGL 1.3)
  • GL_ARB_texture_compression_bptc (OpenGL 4.2)
  • GL_ARB_texture_compression_rgtc (OpenGL 3.0)
  • GL_ARB_texture_cube_map (OpenGL 1.3)
  • GL_ARB_texture_cube_map_array (OpenGL 4.0)
  • GL_ARB_texture_env_add (OpenGL 1.3)
  • GL_ARB_texture_env_combine (OpenGL 1.3)
  • GL_ARB_texture_env_crossbar (OpenGL 1.4)
  • GL_ARB_texture_env_dot3 (OpenGL 1.3)
  • GL_ARB_texture_float (OpenGL 3.0)
  • GL_ARB_texture_gather (OpenGL 4.0)
  • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
  • GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
  • GL_ARB_texture_multisample (OpenGL 3.2)
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels (OpenGL 4.3)
  • GL_ARB_texture_query_lod (OpenGL 4.0)
  • GL_ARB_texture_rectangle (OpenGL 3.1)
  • GL_ARB_texture_rg (OpenGL 3.0)
  • GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
  • GL_ARB_texture_stencil8 (OpenGL 4.4)
  • GL_ARB_texture_storage (OpenGL 4.2)
  • GL_ARB_texture_storage_multisample (OpenGL 4.3)
  • GL_ARB_texture_swizzle (OpenGL 3.3)
  • GL_ARB_texture_view (OpenGL 4.3)
  • GL_ARB_timer_query (OpenGL 3.3)
  • GL_ARB_transform_feedback2 (OpenGL 4.0)
  • GL_ARB_transform_feedback3 (OpenGL 4.0)
  • GL_ARB_transform_feedback_instanced (OpenGL 4.2)
  • GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
  • GL_ARB_transpose_matrix (OpenGL 1.3)
  • GL_ARB_uniform_buffer_object (OpenGL 3.1)
  • GL_ARB_vertex_array_bgra (OpenGL 3.2)
  • GL_ARB_vertex_array_object (OpenGL 2.1)
  • GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
  • GL_ARB_vertex_attrib_binding (OpenGL 4.3)
  • GL_ARB_vertex_buffer_object (OpenGL 1.5)
  • GL_ARB_vertex_program (Requires OpenGL 1.3)
  • GL_ARB_vertex_shader (OpenGL 2.0)
  • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
  • GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
  • GL_ARB_viewport_array (OpenGL 4.1)
  • GL_ARB_window_pos (OpenGL 1.4)
  • GL_ATI_draw_buffers (Requires OpenGL 1.3)
  • GL_ATI_texture_float (Requires OpenGL 1.3)
  • GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra (OpenGL 1.2)
  • GL_EXT_bindable_uniform (OpenGL 2.0)
  • GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_blend_minmax (Requires OpenGL 1.2)
  • GL_EXT_blend_subtract (Requires OpenGL 1.2)
  • GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2 (OpenGL 3.0)
  • GL_EXT_draw_instanced (Requires OpenGL 2.0)
  • GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_framebuffer_blit (OpenGL 3.0)
  • GL_EXT_framebuffer_multisample (OpenGL 3.0)
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object (Requires OpenGL 3.0)
  • GL_EXT_framebuffer_sRGB (OpenGL 3.0)
  • GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
  • GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
  • GL_EXT_gpu_shader4 (OpenGL 3.0)
  • GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_packed_depth_stencil (OpenGL 3.0)
  • GL_EXT_packed_float (OpenGL 3.0)
  • GL_EXT_packed_pixels (Requires OpenGL 1.2)
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal (Requires OpenGL 1.2)
  • GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color (Requires OpenGL 1.2)
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap (Requires OpenGL 1.4)
  • GL_EXT_texture3D (Requires OpenGL 1.2)
  • GL_EXT_texture_array (OpenGL 3.0)
  • GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc (OpenGL 3.0)
  • GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
  • GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
  • GL_EXT_texture_integer (OpenGL 3.0)
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
  • GL_EXT_texture_object (Requires OpenGL 1.1)
  • GL_EXT_texture_shared_exponent (OpenGL 3.0)
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle (OpenGL 2.1)
  • GL_EXT_timer_query (Requires OpenGL 1.5)
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_context_flush_control (OpenGL 4.5)
  • GL_KHR_debug (OpenGL 4.3)
  • GL_KHR_no_error
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness (OpenGL 4.5)
  • GL_KTX_buffer_region
  • GL_NV_bindless_multi_draw_indirect
  • GL_NV_bindless_multi_draw_indirect_count
  • GL_NV_blend_equation_advanced
  • GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
  • GL_NV_command_list
  • GL_NV_compute_program5
  • GL_NV_conditional_render (OpenGL 3.0)
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float (OpenGL 3.0)
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_ES1_1_compatibility
  • GL_NV_ES3_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_gpu_program4
  • GL_NV_internalformat_sample_query
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program5_mem_extended
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float (OpenGL 3.0)
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query (Requires OpenGL 1.3)
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart (OpenGL 3.1)
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_texgen_reflection (Requires OpenGL 1.3)
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_uniform_buffer_unified_memory
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_NV_shader_thread_group
  • GL_KHR_blend_equation_advanced (OpenGL 4.5)
  • GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
  • GL_SGIS_texture_lod (Requires OpenGL 1.2)
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control (Requires OpenGL 1.2)
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context (OpenGL 3.0)
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness (OpenGL 4.1)
  • WGL_ARB_context_flush_control (OpenGL 4.5)
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture (Requires OpenGL 1.1)
  • WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
  • WGL_EXT_create_context_es_profile
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
  • WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
  • WGL_EXT_swap_control_tear
  • WGL_NVX_DX_interop
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2
  • WGL_NV_copy_image
  • WGL_NV_delay_before_swap
  • WGL_NV_float_buffer
  • WGL_NV_multisample_coverage
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle
  • - OpenGL Extensions: 342 extensions (GL=313 and WGL=29)
  • GL_AMD_multi_draw_indirect
  • GL_ARB_arrays_of_arrays
  • GL_ARB_base_instance
  • GL_ARB_blend_func_extended
  • GL_ARB_buffer_storage
  • GL_ARB_clear_buffer_object
  • GL_ARB_clear_texture
  • GL_ARB_clip_control
  • GL_ARB_color_buffer_float
  • GL_ARB_compatibility
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_compute_shader
  • GL_ARB_compute_variable_group_size
  • GL_ARB_conditional_render_inverted
  • GL_ARB_copy_buffer
  • GL_ARB_copy_image
  • GL_ARB_cull_distance
  • GL_ARB_debug_output
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_derivative_control
  • GL_ARB_direct_state_access
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_indirect
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_enhanced_layouts
  • GL_ARB_ES2_compatibility
  • GL_ARB_ES3_compatibility
  • GL_ARB_ES3_1_compatibility
  • GL_ARB_ES3_2_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_explicit_uniform_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_layer_viewport
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_no_attachments
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_get_texture_sub_image
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_gpu_shader_int64
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters
  • GL_ARB_instanced_arrays
  • GL_ARB_internalformat_query
  • GL_ARB_internalformat_query2
  • GL_ARB_invalidate_subdata
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multi_bind
  • GL_ARB_multi_draw_indirect
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_parallel_shader_compile
  • GL_ARB_pipeline_statistics_query
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_program_interface_query
  • GL_ARB_provoking_vertex
  • GL_ARB_query_buffer_object
  • GL_ARB_robust_buffer_access_behavior
  • GL_ARB_robustness
  • GL_ARB_sample_shading
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_atomic_counter_ops
  • GL_ARB_shader_atomic_counters
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_draw_parameters
  • GL_ARB_shader_group_vote
  • GL_ARB_shader_image_load_store
  • GL_ARB_shader_image_size
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_storage_buffer_object
  • GL_ARB_shader_subroutine
  • GL_ARB_shader_texture_image_samples
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_include
  • GL_ARB_shading_language_packing
  • GL_ARB_shadow
  • GL_ARB_sparse_buffer
  • GL_ARB_sparse_texture
  • GL_ARB_stencil_texturing
  • GL_ARB_sync
  • GL_ARB_tessellation_shader
  • GL_ARB_texture_barrier
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_buffer_range
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_bptc
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirror_clamp_to_edge
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_stencil8
  • GL_ARB_texture_storage
  • GL_ARB_texture_storage_multisample
  • GL_ARB_texture_swizzle
  • GL_ARB_texture_view
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_ARB_transform_feedback_overflow_query
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_attrib_64bit
  • GL_ARB_vertex_attrib_binding
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_10f_11f_11f_rev
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_context_flush_control
  • GL_KHR_debug
  • GL_KHR_no_error
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness
  • GL_KTX_buffer_region
  • GL_NV_bindless_multi_draw_indirect
  • GL_NV_bindless_multi_draw_indirect_count
  • GL_NV_blend_equation_advanced
  • GL_NV_blend_square
  • GL_NV_command_list
  • GL_NV_compute_program5
  • GL_NV_conditional_render
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_ES1_1_compatibility
  • GL_NV_ES3_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_gpu_program4
  • GL_NV_internalformat_sample_query
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program5_mem_extended
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_uniform_buffer_unified_memory
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_NV_shader_thread_group
  • GL_KHR_blend_equation_advanced
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness
  • WGL_ARB_context_flush_control
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_create_context_es_profile
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB
  • WGL_EXT_pixel_format_packed_float
  • WGL_EXT_swap_control_tear
  • WGL_NVX_DX_interop
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2
  • WGL_NV_copy_image
  • WGL_NV_delay_before_swap
  • WGL_NV_float_buffer
  • WGL_NV_multisample_coverage
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle
  • - OpenGL core capabilities: 179 caps listed
  • GL_MAX_LIST_NESTING: 64
  • GL_MAX_EVAL_ORDER: 8
  • GL_MAX_LIGHTS: 8
  • GL_MAX_CLIP_PLANES: 8
  • GL_MAX_TEXTURE_SIZE: 16384
  • GL_MAX_PIXEL_MAP_TABLE: 65536
  • GL_MAX_ATTRIB_STACK_DEPTH: 16
  • GL_MAX_MODELVIEW_STACK_DEPTH: 32
  • GL_MAX_NAME_STACK_DEPTH: 128
  • GL_MAX_PROJECTION_STACK_DEPTH: 4
  • GL_MAX_TEXTURE_STACK_DEPTH: 10
  • GL_MAX_VIEWPORT_DIMS: 16384
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  • GL_MAX_3D_TEXTURE_SIZE: 2048
  • GL_MAX_ELEMENTS_VERTICES: 1048576
  • GL_MAX_ELEMENTS_INDICES: 1048576
  • GL_MAX_TEXTURE_UNITS: 4
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  • GL_MAX_TEXTURE_LOD_BIAS: 15
  • GL_MAX_DRAW_BUFFERS: 8
  • GL_MAX_VERTEX_ATTRIBS: 16
  • GL_MAX_TEXTURE_COORDS: 8
  • GL_MAX_TEXTURE_IMAGE_UNITS: 32
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
  • GL_MAX_VARYING_FLOATS: 124
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  • GL_MAX_CLIP_DISTANCES: 8
  • GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  • GL_MAX_VARYING_COMPONENTS: 124
  • GL_MIN_PROGRAM_TEXEL_OFFSET: -8
  • GL_MAX_PROGRAM_TEXEL_OFFSET: 7
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
  • GL_MAX_RENDERBUFFER_SIZE: 16384
  • GL_MAX_COLOR_ATTACHMENTS: 8
  • GL_MAX_SAMPLES: 32
  • GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
  • GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
  • GL_RGBA_FLOAT_MODE_ARB: 0
  • GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  • GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
  • GL_MAX_SAMPLES_EXT: 32
  • GL_RGBA_INTEGER_MODE_EXT: 0
  • GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
  • GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
  • GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
  • GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
  • GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
  • GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
  • GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
  • GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
  • GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
  • GL_MAX_UNIFORM_BLOCK_SIZE: 65536
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
  • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
  • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
  • GL_MAX_SERVER_WAIT_TIMEOUT: -1
  • GL_MAX_SAMPLE_MASK_WORDS: 2
  • GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  • GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  • GL_MAX_INTEGER_SAMPLES: 32
  • GL_PROVOKING_VERTEX: 36430
  • GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
  • GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
  • GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
  • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
  • GL_MIN_SAMPLE_SHADING_VALUE: 0
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
  • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
  • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
  • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
  • GL_MAX_SUBROUTINES: 1024
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
  • GL_MAX_PATCH_VERTICES: 32
  • GL_MAX_TESS_GEN_LEVEL: 64
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
  • GL_MAX_TESS_PATCH_COMPONENTS: 120
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
  • GL_MAX_VERTEX_STREAMS: 4
  • GL_NUM_PROGRAM_BINARY_FORMATS: 1
  • GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
  • GL_MAX_VARYING_VECTORS: 31
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
  • GL_MAX_VIEWPORTS: 16
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
  • GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
  • GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
  • GL_MAX_IMAGE_UNITS: 8
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
  • GL_MAX_IMAGE_SAMPLES: 32
  • GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
  • GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
  • GL_MIN_MAP_BUFFER_ALIGNMENT: 64
  • GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
  • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
  • GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
  • GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
  • GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
  • GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
  • GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
  • GL_PACK_COMPRESSED_BLOCK_SIZE: 0
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
  • GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535
  • GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
  • GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
  • GL_MAX_UNIFORM_LOCATIONS: 65536
  • GL_MAX_FRAMEBUFFER_WIDTH: 16384
  • GL_MAX_FRAMEBUFFER_HEIGHT: 16384
  • GL_MAX_FRAMEBUFFER_LAYERS: 2048
  • GL_MAX_FRAMEBUFFER_SAMPLES: 32
  • GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
  • GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
  • GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
  • GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
  • GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384
  • GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048
  • GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
  • GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
  • GL_MAX_CULL_DISTANCES: 8
  • GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
  • - OpenGL extension capabilities: 197 caps listed
  • GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
  • GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
  • GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
  • GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)
  • GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
  • GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
  • GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
  • GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
  • GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
  • GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
  • GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
  • GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
  • GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
  • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
  • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
  • GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
  • GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
  • GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
  • GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
  • GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
  • GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
  • GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
  • GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
  • GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
  • GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
  • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
  • GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
  • GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
  • GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
  • GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
  • GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
  • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
  • GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
  • GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
  • GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
  • GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
  • GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  • GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
  • GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
  • GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)
  • GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  • GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
  • GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)
  • GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
  • GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
  • GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
  • GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
  • GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
  • GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
  • GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)
  • GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)
  • GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 2097152 (GL_NVX_gpu_memory_info)
  • GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 1857408 (GL_NVX_gpu_memory_info)
  • GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 10 (GL_NVX_gpu_memory_info)
  • GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 71040 (GL_NVX_gpu_memory_info)
  • GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
  • GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
  • GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
  • GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
  • GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
  • GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
  • GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
  • GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
  • GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
  • GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
  • GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
  • GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
  • GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
  • GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
  • GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
  • GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
  • GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)
  • GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
  • GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
  • GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
  • GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
  • GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
  • GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
  • GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
  • GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
  • GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
  • GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
  • GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
  • GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
  • GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
  • GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
  • GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
  • GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
  • GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
  • GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
  • GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
  • GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)
  • GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
  • GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
  • GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
  • GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
  • GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
  • GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
  • GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
  • GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
  • GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
  • GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
  • GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
  • GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
  • GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
  • GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
  • GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
  • GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
  • GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: 128 (GL_NV_transform_feedback)
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
  • GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
  • GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
  • GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)
  • ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GT 730 - Compute Capability: 2.1 - Total Memory: 2048 MB - Shader Clock Rate: 1400 MHz - Multiprocessors: 2 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 65535 x 65535 x 65535 - Registers Per Block: 32768 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 8.0.0 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GT 730 - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 364.72 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.1 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 2 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1400MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 32KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 20496380 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 14 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - http://www.geeks3d.com/?page_id=752 - http://downloads.guru3d.com/download.php?id=10 - http://www.tweakguides.com/NVFORCE_1.html - http://www.nvidia.com/object/winxp-2k_archive.html - http://www.geeks3d.com/?p=65 ===================================[ Related Graphics Cards Reviews ]