=================================================== GPU Caps Viewer v1.26.0.0 http://www.ozone3d.net/gpu_caps_viewer/ =================================================== ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz - CPU Core Speed: 3395 MHz - CPU logical cores: 8 - Family: 6 - Model: 10 - Stepping: 9 - Physical Memory Size: 8192 MB - Operating System: Windows 10 64-bit build 14295 - PhysX Version: 9100513 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GT 730 - GPU codename: GF108 - Device ID: 10DE- F02 - Subdevice ID: 3842-2732 - Driver: 10.18.13.6472 (R364.72) - Branch: r364_69-3 - Bus Id: 1 - Shader cores: 96 - Texture units: 16 - ROP units: 4 - TDP: 64W - BIOS version: 70.08.d5.00.30 - Memory size: 2047MB - Memory type: DDR3 - Memory bus width: 128-bit - PState 0 - GPU clock: 700 MHz, memory: 700 MHz, VDDC: 0.990V - PState 8 - GPU clock: 405 MHz, memory: 324 MHz, VDDC: 0.900V - PState 12 - GPU clock: 50 MHz, memory: 135 MHz, VDDC: 0.880V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GT 730/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 364.72 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 342 extensions (GL=313 and WGL=29)