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OOTP 19 - Fictional Simulations Discuss fictional simulations and their results in this forum. |
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01-25-2019, 04:38 PM | #1 |
Minors (Rookie Ball)
Join Date: Feb 2015
Posts: 37
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Is there a proper way to create a salary cap?
I plan on doing a fictional league. Real teams, just different league structure.
If I create a cap, will inflation eventually make it impossible for players to be signed? Might be a silly question, but I've never looked into it at all. What would be a good cap to set? |
01-27-2019, 07:07 PM | #2 |
Bat Boy
Join Date: Jan 2014
Posts: 9
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There's a screen somewhere in the league settings that shows you the average team salary. I usually use that as a basis for setting the cap and set it to the league average.
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02-24-2019, 11:26 PM | #3 |
Bat Boy
Join Date: Jul 2015
Posts: 18
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What all goes into the salary cap? Guess what I'm asking: Does the salary cap only 'cap' player salaries? Or is it a cap on the player and personnel salaries. Or does it also encompass scouting and player development budgets?
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