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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#101 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,034
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Maybe the adjustments we made to the initial ratings of draft and IFAFA guys as well, since that really didn't help them develop at the right speed to start off pretty low. A lot of the other things other things are things like having the AI release more older and bad players to give younger ones a chance to move up quicker in the minors and tweaking hitters developments ages a bit, as well as making some tweaks to have a few more star level players and a few less fully developed older marginal big league guys (Since there were too many of these, they ended up getting stuck at AA and even A and threw things off for the younger guys). It's pretty minor stuff relatively speaking when you look at each change individually. Though I suppose the cumulative effect of a lot of these things ends up being pretty major, especially in certain leagues.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 03-25-2024 at 08:18 AM. |
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#102 |
Minors (Double A)
Join Date: Mar 2024
Posts: 102
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#103 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,717
Infractions: 1/0 (0)
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#104 |
All Star Reserve
Join Date: Oct 2015
Posts: 569
Infractions: 0/1 (1)
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I am not interested in debating semantics about playability, the exact parameters of the problems, or whether a specific problem was foreseeable versus is representative of the “known unknowns” whose unmasking is the inevitable trade-off of offering so much customization to so many people.
The concern is that there are (a) enough bugs (b) of a large enough impact for a product marketed as a realistic and immersive simulation (c) evident in pretty much out-of-the-box simulating on (default) conditions that surely at least SOME of them should have been flagged by an honest and committed play-testing effort. That this an annual matter with each new release only compounds the impressions of complacency and disrespect for the consumer’s time, money, and loyalty. Last edited by jcard; 03-25-2024 at 09:13 AM. |
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#105 |
All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Was there any update made to the pre-game screen? I don’t see anything on the change list.
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#106 | |
Bat Boy
Join Date: Nov 2021
Posts: 5
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If someone had simply opened a new save, skipped to up until about 2030 and had taken a quick look at the rosters or the prospect pipeline they would've been aware of the problems before releasing the game. That would've taken a couple of hours at most. It surprises me that they took notice of such problems weeks AFTER the initial release of the game. It's not like these are ones that can easily go unnoticed |
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#107 | ||
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,034
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#108 |
Bat Boy
Join Date: Nov 2021
Posts: 5
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Huh.
If the devs were aware of problems such as a) the initial CA of HS draftees & IAFAs being set so low it hinders development b) problems with the AI managing minor league rosters c) dev center balance with defensive ratings etc. beforehand and simply couldn't make it click reasonably enough until the release date Well, then I'll just have to hope you guys grow in profit & hire additional personnel in the near future At this point it feels more like an early access version of a game honestly. You have to ditch your save after 4, 5 years max & dont really want to start another one because of what'll happen as of now I just hope the upcoming patch is a viable solution to all this mess... Good luck to y'all |
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#109 | |
Minors (Triple A)
Join Date: Apr 2002
Location: Exton, PA
Posts: 248
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#110 |
Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 5,898
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This is why I despise annual release cycles.
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#111 |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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As someone who manages every single game, I don't advance through a season as quick as most others do. That said, I have not yet noticed any lack of player development simply because I haven't advanced that far yet.
So my big question here would be, when the patch that fixes the development issue gets released will that require starting a new save or will the changes apply to any save that we already have going? Last edited by md40022; 03-25-2024 at 10:37 AM. |
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#112 | |
Minors (Triple A)
Join Date: Mar 2017
Posts: 235
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#113 | |
Bat Boy
Join Date: Mar 2024
Posts: 12
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#114 | |
Minors (Triple A)
Join Date: Jun 2012
Posts: 277
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#115 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,034
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Quote:
There may be something else going on here. It would be nice to have a look at the league. Would you be able to post the save file for this league to Dropbox or Google and send me a link to it?
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 03-25-2024 at 11:47 AM. |
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#116 | |
Minors (Single A)
Join Date: May 2017
Posts: 68
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I want to echo this, as this is exactly what's happening to me. 12 years into the same type of fictional set up I've played for years and there are next to no players outside of the seed players who have developed into 50+ talents. It's astonishingly rare for an amateur player, on my team or computer run teams, to blossom as usual, in long-term fictional saves. |
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#117 | |
Major Leagues
Join Date: Mar 2021
Posts: 425
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#118 | |
Minors (Double A)
Join Date: Dec 2022
Posts: 111
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Last edited by Haiku; 03-25-2024 at 12:36 PM. |
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#119 |
Minors (Double A)
Join Date: Mar 2011
Posts: 157
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I got a couple of my best picks up several levels though I don't have a current save at year 4-5. You could run sims and see the results of the top 5 college talents, but I guess that's what people are effectively saying.
I did make a mistake that I posted about, which is that the Draft talent pool was lower than 24. Not true. There is one funny difference, which it seems like when you increase your pool in 24 (which I did in some of my favorite saves), you'll get more top talent. I haven't noticed that in 25. Reliver pay though, gotta get that one. edit: I got bored and simmed a couple leagues to 2034 just to look at draft picks. IDK, it didn't look crazy to me. 1st round picks seemed reflective of reality (60ish % MLB). You can look at Rookie history which makes things a little easier than the draft list and shows some distribution by rounds. The AI is bad about keeping developing guys in their mid-20s in low level pro ball but there were still a reasonable amount making it and I assume all of us pay more attention to our prospects. This isn't at all to suggest there aren't issues, just that a random sim can show something suggestive either way. You'd have to do 100s and compare to other years of OOTP (but comparing it to WAR or signing history in MLB is probably better). Last edited by Guthrien; 03-25-2024 at 04:17 PM. |
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#120 |
Major Leagues
Join Date: Jul 2017
Posts: 316
Infractions: 0/1 (1)
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