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#21 |
Minors (Triple A)
Join Date: Apr 2004
Location: Las Vegas
Posts: 268
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#22 |
Bat Boy
Join Date: Jul 2006
Posts: 12
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GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz - CPU Core Speed: 2494 MHz - CPU logical cores: 8 - Family: 6 - Model: 12 - Stepping: 3 - Physical Memory Size: 16384 MB - Operating System: Windows 8.1 64-bit build 9600 - PhysX Version: 9140702 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 2 - GPU 1 - Name: NVIDIA GeForce GTX 870M - GPU codename: GK104M - Device ID: 10DE-1199 - Subdevice ID: 1462-1103 - Driver: 10.18.10.3960 (R347.88) - Branch: r346_00-386 - Bus Id: 1 - Shader cores: 1344 - Texture units: 112 - ROP units: 24 - TDP: 100W - BIOS version: 80.04.f7.00.0c - Memory size: 3071MB - Memory type: GDDR5 - Memory bus width: 192-bit - PState 0 - GPU clock: 967 MHz, memory: 2500 MHz, VDDC: 0.894V - PState 1 - GPU clock: 967 MHz, memory: 2000 MHz, VDDC: 0.863V - PState 5 - GPU clock: 967 MHz, memory: 810 MHz, VDDC: 0.837V - PState 8 - GPU clock: 405 MHz, memory: 324 MHz, VDDC: 0.819V - GPU 2 - Name: Intel(R) HD Graphics 4600 - GPU codename: Haswell(GT2) - Device ID: 8086- 416 - Subdevice ID: 1462-1103 - Driver: 10.18.10.3960 (9-29-2014) - GL:ig75icd64.dll - Bus Id: -1 - Shader cores: 20 - Texture units: 4 - ROP units: 2 - TDP: 84W - BIOS version: Intel Video BIOS - Memory size: 1024MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 870M/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 347.88 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 343 extensions (GL=314 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 343 extensions (GL=314 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 8</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 3145728 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 3145728 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 3046792 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 870M - Compute Capability: 3.0 - Total Memory: 3072 MB - Shader Clock Rate: 967 MHz - Multiprocessors: 7 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 2147483647 x 65535 x 65535 - Registers Per Block: 65536 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 2 - CL_PLATFORM_NAME: Intel(R) OpenCL - CL_PLATFORM_VENDOR: Intel(R) Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.99 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 99) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 8 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 2500MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 13875652 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.10.3960 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 20 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 600MHz - CL_DEVICE_ADDRESS_BITS: 64 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 364953KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1425MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 13875648 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 23 - Extensions: - cl_intel_accelerator - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_gl_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_spir - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 7.0.29 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 870M - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 347.88 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.1 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 7 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 967MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 786432KB - CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 47KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 13875648 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 16 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
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#23 |
Bat Boy
Join Date: Mar 2015
Posts: 4
|
I did see if my drivers were updated and they both confirmed that they were. Sorry if I overlooked something.
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?> <!--************************************************** ******** * GPU Caps Viewer v1.23.0.1 * (C)2007-2014 Geeks3D.com / JeGX * GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ************************************************** *********--> <gpu_viewer> <system> <cpu name="Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz" core_speed_mhz="2294" num_logical_cores="8" family="6" model="10" stepping="9" /> <memory megabytes_physical_amount="8192" /> <operating_system description="Windows 7 64-bit build 7601 [Service Pack 1]" physx_version="9140702" /> </system> <graphics_cards cur_display_mode="1920x1080 @ 60 Hz - 16 bpp" num_gpus="2" > <gpu name="NVIDIA GeForce GT 650M" gpu_codename="GK107" vendor_id="10DE" device_id=" FD1" subvendor_id="144D" subdevice_id="C0CC" driver="8.15.10.2618 (R347.88)" branch="r346_00-386" bus_id="1" shader_cores="384" texture_units="32" rop_units="16" tdp="45" bios_version="80.07.19.00.12" memory_size="2047" memory_type="GDDR5" memory_bus_width="128" > <pstate nv_pstate="0" gpu_clock="835" mem_clock="2000" vddc="0.925" /> <pstate nv_pstate="5" gpu_clock="835" mem_clock="800" vddc="0.925" /> <pstate nv_pstate="8" gpu_clock="405" mem_clock="405" vddc="0.813" /> </gpu> <gpu name="Intel(R) HD Graphics 4000" gpu_codename="IvyBridge(GT2)" vendor_id="8086" device_id=" 166" subvendor_id="144D" subdevice_id="C0CC" driver="8.15.10.2618 (1-5-2012) - GL:ig7icd64.dll" bus_id="-1" shader_cores="16" texture_units="2" tdp="35" bios_version="Intel Video BIOS" memory_size="2112" memory_type="" memory_bus_width="0" > </gpu> </graphics_cards> <opengl_caps opengl_vendor="NVIDIA Corporation" opengl_renderer="GeForce GT 650M/PCIe/SSE2" opengl_version="4.5.0 NVIDIA 347.88" glsl_version="4.50 NVIDIA" arb_texture_units="4" vertex_texture_units="32" pixel_texture_units="32" geometry_texture_units="32" max_texture_size="16384" anisotropy="0" point_sprite_size="0" num_dynamic_lights="8" max_viewport_size="16384" max_vertex_uniform_components="4096" max_fragment_uniform_components="2048" max_geometry_uniform_components="2048" max_varying_float="124" max_vertex_bindable_uniforms="14" max_fragment_bindable_uniforms="14" max_geometry_bindable_uniforms="14" fbo="yes" max_mrt_draw_buffers="8" pbo="yes" s3tc="yes" ati_3dc="no" texture_rectangle="yes" floating_texture="yes" /> <opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" > <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> </opengl_extensions> <opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" > <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> </opengl_extensions> <gl_core_caps num_caps="179" GL_MAX_LIST_NESTING="64" GL_MAX_EVAL_ORDER="8" GL_MAX_LIGHTS="8" GL_MAX_CLIP_PLANES="8" GL_MAX_TEXTURE_SIZE="16384" GL_MAX_PIXEL_MAP_TABLE="65536" GL_MAX_ATTRIB_STACK_DEPTH="16" GL_MAX_MODELVIEW_STACK_DEPTH="32" GL_MAX_NAME_STACK_DEPTH="128" GL_MAX_PROJECTION_STACK_DEPTH="4" GL_MAX_TEXTURE_STACK_DEPTH="10" GL_MAX_VIEWPORT_DIMS="16384" GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16" GL_MAX_3D_TEXTURE_SIZE="2048" GL_MAX_ELEMENTS_VERTICES="1048576" GL_MAX_ELEMENTS_INDICES="1048576" GL_MAX_TEXTURE_UNITS="4" GL_MAX_CUBE_MAP_TEXTURE_SIZE="16384" GL_MAX_TEXTURE_LOD_BIAS="15" GL_MAX_DRAW_BUFFERS="8" GL_MAX_VERTEX_ATTRIBS="16" GL_MAX_TEXTURE_COORDS="8" GL_MAX_TEXTURE_IMAGE_UNITS="32" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048" GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096" GL_MAX_VARYING_FLOATS="124" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192" GL_MAX_CLIP_DISTANCES="8" GL_MAX_ARRAY_TEXTURE_LAYERS="2048" GL_MAX_VARYING_COMPONENTS="124" GL_MIN_PROGRAM_TEXEL_OFFSET="-8" GL_MAX_PROGRAM_TEXEL_OFFSET="7" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS="4" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=" 128" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS="4" GL_MAX_RENDERBUFFER_SIZE="16384" GL_MAX_COLOR_ATTACHMENTS="8" GL_MAX_SAMPLES="32" GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8" GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7" GL_RGBA_FLOAT_MODE_ARB="0" GL_MAX_COLOR_ATTACHMENTS_EXT="8" GL_MAX_RENDERBUFFER_SIZE_EXT="16384" GL_MAX_SAMPLES_EXT="32" GL_RGBA_INTEGER_MODE_EXT="0" GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="128" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4" GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0" GL_MAX_RECTANGLE_TEXTURE_SIZE="16384" GL_MAX_TEXTURE_BUFFER_SIZE="134217728" GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728" GL_MAX_VERTEX_UNIFORM_BLOCKS="14" GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14" GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14" GL_MAX_COMBINED_UNIFORM_BLOCKS="84" GL_MAX_UNIFORM_BUFFER_BINDINGS="84" GL_MAX_UNIFORM_BLOCK_SIZE="65536" GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472" GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4" GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="32" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="2048" GL_MAX_GEOMETRY_OUTPUT_VERTICES="1024" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="1024" GL_MAX_VERTEX_OUTPUT_COMPONENTS="128" GL_MAX_GEOMETRY_INPUT_COMPONENTS="128" GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="128" GL_MAX_FRAGMENT_INPUT_COMPONENTS="128" GL_MAX_SERVER_WAIT_TIMEOUT="-1" GL_MAX_SAMPLE_MASK_WORDS="2" GL_MAX_COLOR_TEXTURE_SAMPLES="32" GL_MAX_DEPTH_TEXTURE_SAMPLES="32" GL_MAX_INTEGER_SAMPLES="32" GL_PROVOKING_VERTEX="36430" GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124" GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048" GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024" GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1" GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4" GL_MIN_SAMPLE_SHADING_VALUE="0" GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31" GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4" GL_MAX_SUBROUTINES="1024" GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024" GL_MAX_PATCH_VERTICES="32" GL_MAX_TESS_GEN_LEVEL="64" GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128" GL_MAX_TESS_PATCH_COMPONENTS="120" GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216" GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128" GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14" GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14" GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128" GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128" GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424" GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424" GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4" GL_MAX_VERTEX_STREAMS="4" GL_NUM_PROGRAM_BINARY_FORMATS="1" GL_MAX_VERTEX_UNIFORM_VECTORS="1024" GL_MAX_VARYING_VECTORS="31" GL_MAX_FRAGMENT_UNIFORM_VECTORS="512" GL_MAX_VIEWPORTS="16" GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48" GL_MAX_VERTEX_ATOMIC_COUNTERS="16384" GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384" GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384" GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_ATOMIC_COUNTERS="98304" GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536" GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8" GL_MAX_IMAGE_UNITS="8" GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16" GL_MAX_IMAGE_SAMPLES="32" GL_MAX_VERTEX_IMAGE_UNIFORMS="8" GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8" GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8" GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8" GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8" GL_MAX_COMBINED_IMAGE_UNIFORMS="48" GL_MIN_MAP_BUFFER_ALIGNMENT="64" GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0" GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0" GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0" GL_UNPACK_COMPRESSED_BLOCK_SIZE="0" GL_PACK_COMPRESSED_BLOCK_WIDTH="0" GL_PACK_COMPRESSED_BLOCK_HEIGHT="0" GL_PACK_COMPRESSED_BLOCK_DEPTH="0" GL_PACK_COMPRESSED_BLOCK_SIZE="0" GL_MAX_COMPUTE_UNIFORM_BLOCKS="14" GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMPUTE_IMAGE_UNIFORMS="8" GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152" GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048" GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 " GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536" GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535" GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64" GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047" GL_MAX_VERTEX_ATTRIB_BINDINGS="2047" GL_MAX_UNIFORM_LOCATIONS="65536" GL_MAX_FRAMEBUFFER_WIDTH="16384" GL_MAX_FRAMEBUFFER_HEIGHT="16384" GL_MAX_FRAMEBUFFER_LAYERS="2048" GL_MAX_FRAMEBUFFER_SAMPLES="32" GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="153 6" GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="1536" GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0" GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0" GL_MAX_SPARSE_TEXTURE_SIZE_ARB="16384" GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="2048" GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="2048" GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="1" GL_MAX_CULL_DISTANCES="8" GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="8" /> <gl_caps_by_ext num_caps="197" GL_RGBA_FLOAT_MODE_ARB="0" GL_MAX_COLOR_ATTACHMENTS_EXT="8" GL_MAX_RENDERBUFFER_SIZE_EXT="16384" GL_MAX_SAMPLES_EXT="32" GL_RGBA_INTEGER_MODE_EXT="0" GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048" GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0" GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728" GL_MAX_VERTEX_UNIFORM_BLOCKS="14" GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14" GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14" GL_MAX_COMBINED_UNIFORM_BLOCKS="84" GL_MAX_UNIFORM_BUFFER_BINDINGS="84" GL_MAX_UNIFORM_BLOCK_SIZE="65536" GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472" GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4" GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256" GL_MAX_RECTANGLE_TEXTURE_SIZE="16384" GL_PROVOKING_VERTEX="36430" GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1" GL_MAX_SAMPLE_MASK_WORDS="2" GL_MAX_COLOR_TEXTURE_SAMPLES="32" GL_MAX_DEPTH_TEXTURE_SAMPLES="32" GL_MAX_INTEGER_SAMPLES="32" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124" GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048" GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024" GL_MAX_SERVER_WAIT_TIMEOUT="-1" GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1" GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1" GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4" GL_MAX_VERTEX_STREAMS="4" GL_MIN_SAMPLE_SHADING_VALUE="0" GL_MAX_SUBROUTINES="1024" GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024" GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_GEN_LEVEL="64" GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128" GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128" GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424" GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424" GL_MAX_PATCH_VERTICES="32" GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128" GL_MAX_TESS_PATCH_COMPONENTS="120" GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216" GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128" GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14" GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31" GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4" GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4" GL_NUM_PROGRAM_BINARY_FORMATS="1" GL_MAX_VIEWPORTS="16" GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0" GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0" GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0" GL_UNPACK_COMPRESSED_BLOCK_SIZE="0" GL_PACK_COMPRESSED_BLOCK_WIDTH="0" GL_PACK_COMPRESSED_BLOCK_HEIGHT="0" GL_PACK_COMPRESSED_BLOCK_DEPTH="0" GL_PACK_COMPRESSED_BLOCK_SIZE="0" GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48" GL_MAX_VERTEX_ATOMIC_COUNTERS="16384" GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384" GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384" GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_ATOMIC_COUNTERS="98304" GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536" GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8" GL_MAX_IMAGE_UNITS="8" GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16" GL_MAX_IMAGE_SAMPLES="32" GL_MAX_VERTEX_IMAGE_UNIFORMS="8" GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8" GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8" GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8" GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8" GL_MAX_COMBINED_IMAGE_UNIFORMS="48" GL_MIN_MAP_BUFFER_ALIGNMENT="64" GL_MAX_COMPUTE_UNIFORM_BLOCKS="14" GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMPUTE_IMAGE_UNIFORMS="8" GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152" GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048" GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 " GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536" GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535" GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64" GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047" GL_MAX_VERTEX_ATTRIB_BINDINGS="2047" GL_MAX_UNIFORM_LOCATIONS="65536" GL_MAX_FRAMEBUFFER_WIDTH="16384" GL_MAX_FRAMEBUFFER_HEIGHT="16384" GL_MAX_FRAMEBUFFER_LAYERS="2048" GL_MAX_FRAMEBUFFER_SAMPLES="32" GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX="20971 52" GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX= "2097152" GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X="2037556" GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX="0" GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX="0" GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8" GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7" GL_MAX_TEXTURE_UNITS_ARB="4" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="16384" GL_NUM_COMPRESSED_TEXTURE_FORMATS="51" GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000" GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096" GL_MAX_VARYING_FLOATS="124" GL_MAX_VERTEX_ATTRIBS="16" GL_MAX_TEXTURE_IMAGE_UNITS="32" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192" GL_MAX_TEXTURE_COORDS="8" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="2048" GL_MAX_VERTEX_ATTRIBS_ARB="16" GL_MAX_PROGRAM_MATRICES_ARB="8" GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="1" GL_MAX_TEXTURE_COORDS_ARB="8" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="2048" GL_MAX_DRAW_BUFFERS_ARB="8" GL_MAX_COLOR_ATTACHMENTS="8" GL_MAX_RENDERBUFFER_SIZE="16384" GL_MAX_SAMPLES="32" GL_MAX_CONVOLUTION_WIDTH="0" GL_MAX_CONVOLUTION_HEIGHT="0" GL_MAX_COLOR_MATRIX_STACK_DEPTH="2" GL_POINT_SIZE_MIN_ARB="0.000000" GL_POINT_SIZE_MAX_ARB="2047.000000" GL_MAX_VERTEX_UNIFORM_VECTORS="1024" GL_MAX_VARYING_VECTORS="31" GL_MAX_FRAGMENT_UNIFORM_VECTORS="512" GL_MAX_DEBUG_MESSAGE_LENGTH="1024" GL_MAX_DEBUG_LOGGED_MESSAGES_ARB="128" GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT="14" GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT="14" GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT="14" GL_MAX_BINDABLE_UNIFORM_SIZE_EXT="65536" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT="32" GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT="1024" GL_MAX_TEXTURE_BUFFER_SIZE_EXT="134217728" GL_MAX_SAMPLE_MASK_WORDS_NV="2" GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV="512" GL_MAX_TEXTURE_COORDS_NV="8" GL_MAX_TEXTURE_IMAGE_UNITS_NV="32" GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV="0" GL_MAX_PROGRAM_CALL_DEPTH_NV="0" GL_MAX_PROGRAM_IF_DEPTH_NV="0" GL_MAX_PROGRAM_LOOP_DEPTH_NV="0" GL_MAX_PROGRAM_LOOP_COUNT_NV="0" GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV="9" GL_MIN_PROGRAM_TEXEL_OFFSET_NV="-8" GL_MAX_PROGRAM_TEXEL_OFFSET_NV="7" GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV="0" GL_MAX_PROGRAM_RESULT_COMPONENTS_NV="0" GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV="0" GL_MAX_PROGRAM_GENERIC_RESULTS_NV="0" GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV="32" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV="-1" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV="1" GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV=" 4" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV="-32" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV="31" GL_MAX_SHININESS_NV="128" GL_MAX_SPOT_EXPONENT_NV="128" GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV="14" GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV="16384" GL_MAX_SHADER_BUFFER_ADDRESS_NV="-1" GL_MAX_GENERAL_COMBINERS_NV="8" GL_MAX_RECTANGLE_TEXTURE_SIZE_NV="16384" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=" 4" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V="128" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV="4" GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV="1048575" GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV="1" GL_MAX_TRACK_MATRICES_NV="8" /> <nvidia_cuda> <cuda_device name="GeForce GT 650M" compute_capability="3.0" total_memory_mb="2048.17538784" shader_clock_mhz="835" multiprocessors="2" warp_size="32" max_threads_per_block="1024" max_threads_per_block_x="1024" max_threads_per_block_y="1024" max_threads_per_block_z="64" grid_size_x="2147483647" grid_size_y="65535" grid_size_z="65535" registers_per_block="65536" texture_alignment_bytes="512" total_constant_memory_kb="64" /> </nvidia_cuda> <opencl num_platforms="2"> <platform CL_PLATFORM_NAME="Intel(R) OpenCL" CL_PLATFORM_VENDOR="Intel(R) Corporation" CL_PLATFORM_VERSION="OpenCL 1.1 " CL_PLATFORM_PROFILE="FULL_PROFILE" devices="2" /> <device CL_DEVICE_NAME=" Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz" CL_DEVICE_VENDOR="Intel(R) Corporation" CL_DRIVER_VERSION="1.1" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 (Build 25940.26006)" CL_DEVICE_TYPE="CPU" CL_DEVICE_VENDOR_ID="0x8086" CL_DEVICE_MAX_COMPUTE_UNITS="8" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2300" CL_DEVICE_ADDRESS_BITS="32" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256" CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047" CL_DEVICE_MAX_PARAMETER_SIZE="3840" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Global" CL_DEVICE_LOCAL_MEM_SIZE_KB="32" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]" CL_DEVICE_MAX_WORK_GROUP_SIZE="1024" CL_EXEC_NATIVE_KERNEL="1" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="480" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480" CL_DEVICE_IMAGE2D_MAX_WIDTH="8192" CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192" CL_DEVICE_IMAGE3D_MAX_WIDTH="2048" CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048" CL_DEVICE_IMAGE3D_MAX_DEPTH="2048" CL_DEVICE_MAX_SAMPLERS="480" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2" CL_DEVICE_EXTENSIONS="11" > <extensions> <li>cl_khr_fp64</li> <li>cl_khr_icd</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_byte_addressable_store</li> <li>cl_intel_printf</li> <li>cl_ext_device_fission</li> <li>cl_intel_exec_by_local_thread</li> <li>cl_khr_gl_sharing</li> </extensions> </device> <device CL_DEVICE_NAME="Intel(R) HD Graphics 4000" CL_DEVICE_VENDOR="Intel(R) Corporation" CL_DRIVER_VERSION="8.15.10.2618" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 " CL_DEVICE_TYPE="GPU" CL_DEVICE_VENDOR_ID="0x8086" CL_DEVICE_MAX_COMPUTE_UNITS="16" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="350" CL_DEVICE_ADDRESS_BITS="64" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="953028" CL_DEVICE_GLOBAL_MEM_SIZE_MB="3722" CL_DEVICE_MAX_PARAMETER_SIZE="1024" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="2048" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)" CL_DEVICE_LOCAL_MEM_SIZE_KB="64" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[512 ; 512 ; 512]" CL_DEVICE_MAX_WORK_GROUP_SIZE="512" CL_EXEC_NATIVE_KERNEL="0" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="128" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="8" CL_DEVICE_IMAGE2D_MAX_WIDTH="16384" CL_DEVICE_IMAGE2D_MAX_HEIGHT="16384" CL_DEVICE_IMAGE3D_MAX_WIDTH="2048" CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048" CL_DEVICE_IMAGE3D_MAX_DEPTH="2048" CL_DEVICE_MAX_SAMPLERS="16" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="0" CL_DEVICE_EXTENSIONS="10" > <extensions> <li>cl_khr_icd</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_gl_sharing</li> <li>cl_khr_d3d10_sharing</li> <li>cl_intel_dx9_media_sharing</li> <li>cl_khr_3d_image_writes</li> <li>cl_khr_byte_addressable_store</li> </extensions> </device> <platform CL_PLATFORM_NAME="NVIDIA CUDA" CL_PLATFORM_VENDOR="NVIDIA Corporation" CL_PLATFORM_VERSION="OpenCL 1.1 CUDA 7.0.29" CL_PLATFORM_PROFILE="FULL_PROFILE" devices="1" /> <device CL_DEVICE_NAME="GeForce GT 650M" CL_DEVICE_VENDOR="NVIDIA Corporation" CL_DRIVER_VERSION="347.88" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 CUDA" CL_DEVICE_TYPE="GPU" CL_DEVICE_VENDOR_ID="0x10DE" CL_DEVICE_MAX_COMPUTE_UNITS="2" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="835" CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR="3" CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR="0" CL_NV_DEVICE_REGISTERS_PER_BLOCK="65536" CL_NV_DEVICE_WARP_SIZE="32" CL_NV_DEVICE_GPU_OVERLAP="1" CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT="1" CL_NV_DEVICE_INTEGRATED_MEMORY="0" CL_DEVICE_ADDRESS_BITS="32" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524288" CL_DEVICE_GLOBAL_MEM_SIZE_MB="2048" CL_DEVICE_MAX_PARAMETER_SIZE="4352" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="128" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="32" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)" CL_DEVICE_LOCAL_MEM_SIZE_KB="47" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 64]" CL_DEVICE_MAX_WORK_GROUP_SIZE="1024" CL_EXEC_NATIVE_KERNEL="0" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="256" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="16" CL_DEVICE_IMAGE2D_MAX_WIDTH="32768" CL_DEVICE_IMAGE2D_MAX_HEIGHT="32768" CL_DEVICE_IMAGE3D_MAX_WIDTH="4096" CL_DEVICE_IMAGE3D_MAX_HEIGHT="4096" CL_DEVICE_IMAGE3D_MAX_DEPTH="4096" CL_DEVICE_MAX_SAMPLERS="32" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="1" CL_DEVICE_EXTENSIONS="16" > <extensions> <li>cl_khr_byte_addressable_store</li> <li>cl_khr_icd</li> <li>cl_khr_gl_sharing</li> <li>cl_nv_compiler_options</li> <li>cl_nv_device_attribute_query</li> <li>cl_nv_pragma_unroll</li> <li>cl_nv_d3d9_sharing</li> <li>cl_nv_d3d10_sharing</li> <li>cl_khr_d3d10_sharing</li> <li>cl_nv_d3d11_sharing</li> <li>cl_nv_copy_opts</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_fp64</li> </extensions> </device> </opencl> <graphics_drivers> <driver url="http://www.geeks3d.com/?page_id=752" /> </graphics_drivers> <graphics_cards_reviews> <review url="http://www.geeks3d.com/?cat=3" /> </graphics_cards_reviews> </gpu_viewer> |
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#24 |
Bat Boy
Join Date: Mar 2015
Posts: 4
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<!--************************************************** ******** * GPU Caps Viewer v1.23.0.1 * (C)2007-2014 Geeks3D.com / JeGX * GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ************************************************** *********--> <gpu_viewer> <system> <cpu name="Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz" core_speed_mhz="2294" num_logical_cores="8" family="6" model="10" stepping="9" /> <memory megabytes_physical_amount="8192" /> <operating_system description="Windows 7 64-bit build 7601 [Service Pack 1]" physx_version="9140702" /> </system> <graphics_cards cur_display_mode="1920x1080 @ 60 Hz - 16 bpp" num_gpus="2" > <gpu name="NVIDIA GeForce GT 650M" gpu_codename="GK107" vendor_id="10DE" device_id=" FD1" subvendor_id="144D" subdevice_id="C0CC" driver="8.15.10.2618 (R347.88)" branch="r346_00-386" bus_id="1" shader_cores="384" texture_units="32" rop_units="16" tdp="45" bios_version="80.07.19.00.12" memory_size="2047" memory_type="GDDR5" memory_bus_width="128" > <pstate nv_pstate="0" gpu_clock="835" mem_clock="2000" vddc="0.925" /> <pstate nv_pstate="5" gpu_clock="835" mem_clock="800" vddc="0.925" /> <pstate nv_pstate="8" gpu_clock="405" mem_clock="405" vddc="0.813" /> </gpu> <gpu name="Intel(R) HD Graphics 4000" gpu_codename="IvyBridge(GT2)" vendor_id="8086" device_id=" 166" subvendor_id="144D" subdevice_id="C0CC" driver="8.15.10.2618 (1-5-2012) - GL:ig7icd64.dll" bus_id="-1" shader_cores="16" texture_units="2" tdp="35" bios_version="Intel Video BIOS" memory_size="2112" memory_type="" memory_bus_width="0" > </gpu> </graphics_cards> <opengl_caps opengl_vendor="NVIDIA Corporation" opengl_renderer="GeForce GT 650M/PCIe/SSE2" opengl_version="4.5.0 NVIDIA 347.88" glsl_version="4.50 NVIDIA" arb_texture_units="4" vertex_texture_units="32" pixel_texture_units="32" geometry_texture_units="32" max_texture_size="16384" anisotropy="0" point_sprite_size="0" num_dynamic_lights="8" max_viewport_size="16384" max_vertex_uniform_components="4096" max_fragment_uniform_components="2048" max_geometry_uniform_components="2048" max_varying_float="124" max_vertex_bindable_uniforms="14" max_fragment_bindable_uniforms="14" max_geometry_bindable_uniforms="14" fbo="yes" max_mrt_draw_buffers="8" pbo="yes" s3tc="yes" ati_3dc="no" texture_rectangle="yes" floating_texture="yes" /> <opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" > <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> </opengl_extensions> <opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" > <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> </opengl_extensions> <gl_core_caps num_caps="179" GL_MAX_LIST_NESTING="64" GL_MAX_EVAL_ORDER="8" GL_MAX_LIGHTS="8" GL_MAX_CLIP_PLANES="8" GL_MAX_TEXTURE_SIZE="16384" GL_MAX_PIXEL_MAP_TABLE="65536" GL_MAX_ATTRIB_STACK_DEPTH="16" GL_MAX_MODELVIEW_STACK_DEPTH="32" GL_MAX_NAME_STACK_DEPTH="128" GL_MAX_PROJECTION_STACK_DEPTH="4" GL_MAX_TEXTURE_STACK_DEPTH="10" GL_MAX_VIEWPORT_DIMS="16384" GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16" GL_MAX_3D_TEXTURE_SIZE="2048" GL_MAX_ELEMENTS_VERTICES="1048576" GL_MAX_ELEMENTS_INDICES="1048576" GL_MAX_TEXTURE_UNITS="4" GL_MAX_CUBE_MAP_TEXTURE_SIZE="16384" GL_MAX_TEXTURE_LOD_BIAS="15" GL_MAX_DRAW_BUFFERS="8" GL_MAX_VERTEX_ATTRIBS="16" GL_MAX_TEXTURE_COORDS="8" GL_MAX_TEXTURE_IMAGE_UNITS="32" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048" GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096" GL_MAX_VARYING_FLOATS="124" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192" GL_MAX_CLIP_DISTANCES="8" GL_MAX_ARRAY_TEXTURE_LAYERS="2048" GL_MAX_VARYING_COMPONENTS="124" GL_MIN_PROGRAM_TEXEL_OFFSET="-8" GL_MAX_PROGRAM_TEXEL_OFFSET="7" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS="4" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=" 128" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS="4" GL_MAX_RENDERBUFFER_SIZE="16384" GL_MAX_COLOR_ATTACHMENTS="8" GL_MAX_SAMPLES="32" GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8" GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7" GL_RGBA_FLOAT_MODE_ARB="0" GL_MAX_COLOR_ATTACHMENTS_EXT="8" GL_MAX_RENDERBUFFER_SIZE_EXT="16384" GL_MAX_SAMPLES_EXT="32" GL_RGBA_INTEGER_MODE_EXT="0" GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="128" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4" GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0" GL_MAX_RECTANGLE_TEXTURE_SIZE="16384" GL_MAX_TEXTURE_BUFFER_SIZE="134217728" GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728" GL_MAX_VERTEX_UNIFORM_BLOCKS="14" GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14" GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14" GL_MAX_COMBINED_UNIFORM_BLOCKS="84" GL_MAX_UNIFORM_BUFFER_BINDINGS="84" GL_MAX_UNIFORM_BLOCK_SIZE="65536" GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472" GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4" GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="32" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="2048" GL_MAX_GEOMETRY_OUTPUT_VERTICES="1024" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="1024" GL_MAX_VERTEX_OUTPUT_COMPONENTS="128" GL_MAX_GEOMETRY_INPUT_COMPONENTS="128" GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="128" GL_MAX_FRAGMENT_INPUT_COMPONENTS="128" GL_MAX_SERVER_WAIT_TIMEOUT="-1" GL_MAX_SAMPLE_MASK_WORDS="2" GL_MAX_COLOR_TEXTURE_SAMPLES="32" GL_MAX_DEPTH_TEXTURE_SAMPLES="32" GL_MAX_INTEGER_SAMPLES="32" GL_PROVOKING_VERTEX="36430" GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124" GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048" GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024" GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1" GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4" GL_MIN_SAMPLE_SHADING_VALUE="0" GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31" GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4" GL_MAX_SUBROUTINES="1024" GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024" GL_MAX_PATCH_VERTICES="32" GL_MAX_TESS_GEN_LEVEL="64" GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128" GL_MAX_TESS_PATCH_COMPONENTS="120" GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216" GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128" GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14" GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14" GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128" GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128" GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424" GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424" GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4" GL_MAX_VERTEX_STREAMS="4" GL_NUM_PROGRAM_BINARY_FORMATS="1" GL_MAX_VERTEX_UNIFORM_VECTORS="1024" GL_MAX_VARYING_VECTORS="31" GL_MAX_FRAGMENT_UNIFORM_VECTORS="512" GL_MAX_VIEWPORTS="16" GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48" GL_MAX_VERTEX_ATOMIC_COUNTERS="16384" GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384" GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384" GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_ATOMIC_COUNTERS="98304" GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536" GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8" GL_MAX_IMAGE_UNITS="8" GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16" GL_MAX_IMAGE_SAMPLES="32" GL_MAX_VERTEX_IMAGE_UNIFORMS="8" GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8" GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8" GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8" GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8" GL_MAX_COMBINED_IMAGE_UNIFORMS="48" GL_MIN_MAP_BUFFER_ALIGNMENT="64" GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0" GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0" GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0" GL_UNPACK_COMPRESSED_BLOCK_SIZE="0" GL_PACK_COMPRESSED_BLOCK_WIDTH="0" GL_PACK_COMPRESSED_BLOCK_HEIGHT="0" GL_PACK_COMPRESSED_BLOCK_DEPTH="0" GL_PACK_COMPRESSED_BLOCK_SIZE="0" GL_MAX_COMPUTE_UNIFORM_BLOCKS="14" GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMPUTE_IMAGE_UNIFORMS="8" GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152" GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048" GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 " GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536" GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535" GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64" GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047" GL_MAX_VERTEX_ATTRIB_BINDINGS="2047" GL_MAX_UNIFORM_LOCATIONS="65536" GL_MAX_FRAMEBUFFER_WIDTH="16384" GL_MAX_FRAMEBUFFER_HEIGHT="16384" GL_MAX_FRAMEBUFFER_LAYERS="2048" GL_MAX_FRAMEBUFFER_SAMPLES="32" GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="153 6" GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="1536" GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0" GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0" GL_MAX_SPARSE_TEXTURE_SIZE_ARB="16384" GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="2048" GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="2048" GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="1" GL_MAX_CULL_DISTANCES="8" GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="8" /> <gl_caps_by_ext num_caps="197" GL_RGBA_FLOAT_MODE_ARB="0" GL_MAX_COLOR_ATTACHMENTS_EXT="8" GL_MAX_RENDERBUFFER_SIZE_EXT="16384" GL_MAX_SAMPLES_EXT="32" GL_RGBA_INTEGER_MODE_EXT="0" GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048" GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0" GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728" GL_MAX_VERTEX_UNIFORM_BLOCKS="14" GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14" GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14" GL_MAX_COMBINED_UNIFORM_BLOCKS="84" GL_MAX_UNIFORM_BUFFER_BINDINGS="84" GL_MAX_UNIFORM_BLOCK_SIZE="65536" GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472" GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4" GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256" GL_MAX_RECTANGLE_TEXTURE_SIZE="16384" GL_PROVOKING_VERTEX="36430" GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1" GL_MAX_SAMPLE_MASK_WORDS="2" GL_MAX_COLOR_TEXTURE_SAMPLES="32" GL_MAX_DEPTH_TEXTURE_SAMPLES="32" GL_MAX_INTEGER_SAMPLES="32" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124" GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048" GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024" GL_MAX_SERVER_WAIT_TIMEOUT="-1" GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1" GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1" GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4" GL_MAX_VERTEX_STREAMS="4" GL_MIN_SAMPLE_SHADING_VALUE="0" GL_MAX_SUBROUTINES="1024" GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024" GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32" GL_MAX_TESS_GEN_LEVEL="64" GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048" GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128" GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128" GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424" GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424" GL_MAX_PATCH_VERTICES="32" GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128" GL_MAX_TESS_PATCH_COMPONENTS="120" GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216" GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128" GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14" GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31" GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4" GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4" GL_NUM_PROGRAM_BINARY_FORMATS="1" GL_MAX_VIEWPORTS="16" GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0" GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0" GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0" GL_UNPACK_COMPRESSED_BLOCK_SIZE="0" GL_PACK_COMPRESSED_BLOCK_WIDTH="0" GL_PACK_COMPRESSED_BLOCK_HEIGHT="0" GL_PACK_COMPRESSED_BLOCK_DEPTH="0" GL_PACK_COMPRESSED_BLOCK_SIZE="0" GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48" GL_MAX_VERTEX_ATOMIC_COUNTERS="16384" GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384" GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384" GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_ATOMIC_COUNTERS="98304" GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536" GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8" GL_MAX_IMAGE_UNITS="8" GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16" GL_MAX_IMAGE_SAMPLES="32" GL_MAX_VERTEX_IMAGE_UNIFORMS="8" GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8" GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8" GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8" GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8" GL_MAX_COMBINED_IMAGE_UNIFORMS="48" GL_MIN_MAP_BUFFER_ALIGNMENT="64" GL_MAX_COMPUTE_UNIFORM_BLOCKS="14" GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMPUTE_IMAGE_UNIFORMS="8" GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152" GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048" GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8" GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384" GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 " GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536" GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535" GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64" GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047" GL_MAX_VERTEX_ATTRIB_BINDINGS="2047" GL_MAX_UNIFORM_LOCATIONS="65536" GL_MAX_FRAMEBUFFER_WIDTH="16384" GL_MAX_FRAMEBUFFER_HEIGHT="16384" GL_MAX_FRAMEBUFFER_LAYERS="2048" GL_MAX_FRAMEBUFFER_SAMPLES="32" GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX="20971 52" GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX= "2097152" GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X="2037556" GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX="0" GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX="0" GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8" GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7" GL_MAX_TEXTURE_UNITS_ARB="4" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_TEXTURE_IMAGE_UNITS_ARB="32" GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="16384" GL_NUM_COMPRESSED_TEXTURE_FORMATS="51" GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000" GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096" GL_MAX_VARYING_FLOATS="124" GL_MAX_VERTEX_ATTRIBS="16" GL_MAX_TEXTURE_IMAGE_UNITS="32" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32" GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192" GL_MAX_TEXTURE_COORDS="8" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="2048" GL_MAX_VERTEX_ATTRIBS_ARB="16" GL_MAX_PROGRAM_MATRICES_ARB="8" GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="1" GL_MAX_TEXTURE_COORDS_ARB="8" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="2048" GL_MAX_DRAW_BUFFERS_ARB="8" GL_MAX_COLOR_ATTACHMENTS="8" GL_MAX_RENDERBUFFER_SIZE="16384" GL_MAX_SAMPLES="32" GL_MAX_CONVOLUTION_WIDTH="0" GL_MAX_CONVOLUTION_HEIGHT="0" GL_MAX_COLOR_MATRIX_STACK_DEPTH="2" GL_POINT_SIZE_MIN_ARB="0.000000" GL_POINT_SIZE_MAX_ARB="2047.000000" GL_MAX_VERTEX_UNIFORM_VECTORS="1024" GL_MAX_VARYING_VECTORS="31" GL_MAX_FRAGMENT_UNIFORM_VECTORS="512" GL_MAX_DEBUG_MESSAGE_LENGTH="1024" GL_MAX_DEBUG_LOGGED_MESSAGES_ARB="128" GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT="14" GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT="14" GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT="14" GL_MAX_BINDABLE_UNIFORM_SIZE_EXT="65536" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT="32" GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT="1024" GL_MAX_TEXTURE_BUFFER_SIZE_EXT="134217728" GL_MAX_SAMPLE_MASK_WORDS_NV="2" GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV="512" GL_MAX_TEXTURE_COORDS_NV="8" GL_MAX_TEXTURE_IMAGE_UNITS_NV="32" GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV="0" GL_MAX_PROGRAM_CALL_DEPTH_NV="0" GL_MAX_PROGRAM_IF_DEPTH_NV="0" GL_MAX_PROGRAM_LOOP_DEPTH_NV="0" GL_MAX_PROGRAM_LOOP_COUNT_NV="0" GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV="9" GL_MIN_PROGRAM_TEXEL_OFFSET_NV="-8" GL_MAX_PROGRAM_TEXEL_OFFSET_NV="7" GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV="0" GL_MAX_PROGRAM_RESULT_COMPONENTS_NV="0" GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV="0" GL_MAX_PROGRAM_GENERIC_RESULTS_NV="0" GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV="32" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV="-1" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV="1" GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV=" 4" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV="-32" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV="31" GL_MAX_SHININESS_NV="128" GL_MAX_SPOT_EXPONENT_NV="128" GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV="14" GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV="16384" GL_MAX_SHADER_BUFFER_ADDRESS_NV="-1" GL_MAX_GENERAL_COMBINERS_NV="8" GL_MAX_RECTANGLE_TEXTURE_SIZE_NV="16384" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=" 4" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V="128" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV="4" GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV="1048575" GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV="1" GL_MAX_TRACK_MATRICES_NV="8" /> <nvidia_cuda> <cuda_device name="GeForce GT 650M" compute_capability="3.0" total_memory_mb="2048.17538784" shader_clock_mhz="835" multiprocessors="2" warp_size="32" max_threads_per_block="1024" max_threads_per_block_x="1024" max_threads_per_block_y="1024" max_threads_per_block_z="64" grid_size_x="2147483647" grid_size_y="65535" grid_size_z="65535" registers_per_block="65536" texture_alignment_bytes="512" total_constant_memory_kb="64" /> </nvidia_cuda> <opencl num_platforms="2"> <platform CL_PLATFORM_NAME="Intel(R) OpenCL" CL_PLATFORM_VENDOR="Intel(R) Corporation" CL_PLATFORM_VERSION="OpenCL 1.1 " CL_PLATFORM_PROFILE="FULL_PROFILE" devices="2" /> <device CL_DEVICE_NAME=" Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz" CL_DEVICE_VENDOR="Intel(R) Corporation" CL_DRIVER_VERSION="1.1" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 (Build 25940.26006)" CL_DEVICE_TYPE="CPU" CL_DEVICE_VENDOR_ID="0x8086" CL_DEVICE_MAX_COMPUTE_UNITS="8" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2300" CL_DEVICE_ADDRESS_BITS="32" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256" CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047" CL_DEVICE_MAX_PARAMETER_SIZE="3840" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Global" CL_DEVICE_LOCAL_MEM_SIZE_KB="32" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]" CL_DEVICE_MAX_WORK_GROUP_SIZE="1024" CL_EXEC_NATIVE_KERNEL="1" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="480" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480" CL_DEVICE_IMAGE2D_MAX_WIDTH="8192" CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192" CL_DEVICE_IMAGE3D_MAX_WIDTH="2048" CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048" CL_DEVICE_IMAGE3D_MAX_DEPTH="2048" CL_DEVICE_MAX_SAMPLERS="480" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2" CL_DEVICE_EXTENSIONS="11" > <extensions> <li>cl_khr_fp64</li> <li>cl_khr_icd</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_byte_addressable_store</li> <li>cl_intel_printf</li> <li>cl_ext_device_fission</li> <li>cl_intel_exec_by_local_thread</li> <li>cl_khr_gl_sharing</li> </extensions> </device> <device CL_DEVICE_NAME="Intel(R) HD Graphics 4000" CL_DEVICE_VENDOR="Intel(R) Corporation" CL_DRIVER_VERSION="8.15.10.2618" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 " CL_DEVICE_TYPE="GPU" CL_DEVICE_VENDOR_ID="0x8086" CL_DEVICE_MAX_COMPUTE_UNITS="16" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="350" CL_DEVICE_ADDRESS_BITS="64" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="953028" CL_DEVICE_GLOBAL_MEM_SIZE_MB="3722" CL_DEVICE_MAX_PARAMETER_SIZE="1024" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="2048" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)" CL_DEVICE_LOCAL_MEM_SIZE_KB="64" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[512 ; 512 ; 512]" CL_DEVICE_MAX_WORK_GROUP_SIZE="512" CL_EXEC_NATIVE_KERNEL="0" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="128" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="8" CL_DEVICE_IMAGE2D_MAX_WIDTH="16384" CL_DEVICE_IMAGE2D_MAX_HEIGHT="16384" CL_DEVICE_IMAGE3D_MAX_WIDTH="2048" CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048" CL_DEVICE_IMAGE3D_MAX_DEPTH="2048" CL_DEVICE_MAX_SAMPLERS="16" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="0" CL_DEVICE_EXTENSIONS="10" > <extensions> <li>cl_khr_icd</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_gl_sharing</li> <li>cl_khr_d3d10_sharing</li> <li>cl_intel_dx9_media_sharing</li> <li>cl_khr_3d_image_writes</li> <li>cl_khr_byte_addressable_store</li> </extensions> </device> <platform CL_PLATFORM_NAME="NVIDIA CUDA" CL_PLATFORM_VENDOR="NVIDIA Corporation" CL_PLATFORM_VERSION="OpenCL 1.1 CUDA 7.0.29" CL_PLATFORM_PROFILE="FULL_PROFILE" devices="1" /> <device CL_DEVICE_NAME="GeForce GT 650M" CL_DEVICE_VENDOR="NVIDIA Corporation" CL_DRIVER_VERSION="347.88" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 CUDA" CL_DEVICE_TYPE="GPU" CL_DEVICE_VENDOR_ID="0x10DE" CL_DEVICE_MAX_COMPUTE_UNITS="2" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="835" CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR="3" CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR="0" CL_NV_DEVICE_REGISTERS_PER_BLOCK="65536" CL_NV_DEVICE_WARP_SIZE="32" CL_NV_DEVICE_GPU_OVERLAP="1" CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT="1" CL_NV_DEVICE_INTEGRATED_MEMORY="0" CL_DEVICE_ADDRESS_BITS="32" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524288" CL_DEVICE_GLOBAL_MEM_SIZE_MB="2048" CL_DEVICE_MAX_PARAMETER_SIZE="4352" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="128" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="32" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)" CL_DEVICE_LOCAL_MEM_SIZE_KB="47" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 64]" CL_DEVICE_MAX_WORK_GROUP_SIZE="1024" CL_EXEC_NATIVE_KERNEL="0" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="256" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="16" CL_DEVICE_IMAGE2D_MAX_WIDTH="32768" CL_DEVICE_IMAGE2D_MAX_HEIGHT="32768" CL_DEVICE_IMAGE3D_MAX_WIDTH="4096" CL_DEVICE_IMAGE3D_MAX_HEIGHT="4096" CL_DEVICE_IMAGE3D_MAX_DEPTH="4096" CL_DEVICE_MAX_SAMPLERS="32" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="1" CL_DEVICE_EXTENSIONS="16" > <extensions> <li>cl_khr_byte_addressable_store</li> <li>cl_khr_icd</li> <li>cl_khr_gl_sharing</li> <li>cl_nv_compiler_options</li> <li>cl_nv_device_attribute_query</li> <li>cl_nv_pragma_unroll</li> <li>cl_nv_d3d9_sharing</li> <li>cl_nv_d3d10_sharing</li> <li>cl_khr_d3d10_sharing</li> <li>cl_nv_d3d11_sharing</li> <li>cl_nv_copy_opts</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_fp64</li> </extensions> </device> </opencl> <graphics_drivers> <driver url="http://www.geeks3d.com/?page_id=752" /> </graphics_drivers> <graphics_cards_reviews> <review url="http://www.geeks3d.com/?cat=3" /> </graphics_cards_reviews> </gpu_viewer> |
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#25 |
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,045
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#26 |
All Star Reserve
Join Date: Jul 2010
Location: Connecticut
Posts: 650
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I went to amd's site and downloaded the catalyst software and now facegen works!
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#27 |
Minors (Triple A)
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Has anyone seen my post with my information? I was just wondering if it's safe at all for me to turn back on any of the 3D/Facegen options?
Also will there be anything in the future to address this more? Like a special setting option for OpenGL1.4? |
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#28 |
Bat Boy
Join Date: Mar 2015
Posts: 4
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My problem btw is facegen not staying enabled
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#29 | |
Hall Of Famer
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Quote:
I've had it crash in the same exact spot every time, not sure if it's Facegen/3D or not. But it's on the load of a game. Thanks |
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#30 |
Minors (Triple A)
Join Date: Apr 2004
Location: Las Vegas
Posts: 268
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[QUOTE=IanIachimoe;3833320]I went to intel.com > download center & downloaded the 'intel driver update utiliity'.
download, install & it should take over from there. good luck.[/Q I have a amd processor so I went to amd site and downloaded amd driver update worked like a charm. Thanks for pointing me in the right direction. |
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#32 |
Minors (Single A)
Join Date: Jul 2014
Posts: 81
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================================================== =
GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz - CPU Core Speed: 1995 MHz - CPU logical cores: 2 - Family: 6 - Model: 7 - Stepping: 10 - Physical Memory Size: 3072 MB - Operating System: Windows Vista 32-bit build 6002 [Service Pack 2] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1280x800 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Mobile Intel(R) 4 Series Express Chipset Family - GPU codename: GMA 4500MDH - Device ID: 8086-2A42 - Subdevice ID: 1179-FF67 - Driver: 7.15.10.1502 (6-12-2008) - GL:ig4icd32.dll - Bus Id: -1 - Shader cores: 10 - BIOS version: Intel Video BIOS - Memory size: 1341MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Intel - OpenGL renderer: Intel Cantiga - OpenGL Version: 1.5.0 - Build 7.15.10.1502 - GLSL (OpenGL Shading Language) Version: n.a. - ARB Texture Units: 8 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 2048x2048 - Max Anisotropic Filtering Value: X2.0 - Max Point Sprite Size: 1.0 - Max Dynamic Lights: 16 - Max Viewport Size: 2048x2048 - Max Vertex Uniform Components: 0 - Max Fragment Uniform Components: 0 - Max Geometry Uniform Components: 0 - Max Varying Float: 0 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[no] - Multiple Render Targets / Max draw buffers: 0 - Pixel Buffer Objects (PBO) Support:[no] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - OpenGL Extensions: 58 extensions (GL=51 and WGL=7) <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_WIN_swap_hint</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> - OpenGL Extensions: 58 extensions (GL=51 and WGL=7) <li>GL_ARB_depth_texture</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_shadow</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ARB_texture_rectangle</li> <li>GL_EXT_texture_rectangle</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture3D</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_NV_blend_square</li> <li>GL_NV_texgen_reflection</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_texture_lod</li> <li>GL_WIN_swap_hint</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 32</li> <li>GL_MAX_LIGHTS: 16</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 2048</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 2048</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 128</li> <li>GL_MAX_ELEMENTS_VERTICES: 1024</li> <li>GL_MAX_ELEMENTS_INDICES: 1024</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1024</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VARYING_FLOATS: 0</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li> <li>GL_MAX_VARYING_COMPONENTS: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS: 0</li> <li>GL_MAX_SAMPLES: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li> <li>GL_MAX_SAMPLES_EXT: 0</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 2048</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 0</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_INTEGER_SAMPLES: 0</li> <li>GL_PROVOKING_VERTEX: 0</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 14 caps listed <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 2048 (GL_ARB_texture_rectangle)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 0 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1024 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li> ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
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#33 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,767
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Well, something is wrong with your system I guess. Maybe defective RAM? Have you filed a support ticket?
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#34 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,767
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That happens when the game thinks it is not supported because of your video card driver. Please try updating your drivers.
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#35 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,767
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Please disable the OpenGL shader in the 3D settings in the game, that should work on your system with OpenGL 1.4. Also, try updating your video card drivers.
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#36 |
Minors (Double A)
Join Date: Sep 2005
Posts: 150
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I'm having trouble. Here is my system information.
================================================== = GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz - CPU Core Speed: 2194 MHz - CPU logical cores: 2 - Family: 6 - Model: 7 - Stepping: 10 - Physical Memory Size: 3072 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x900 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) - GPU codename: GMA 4500MDH - Device ID: 8086-2A42 - Subdevice ID: 1028- 406 - Driver: 8.15.10.1749 (5-6-2009) - Bus Id: -1 - Shader cores: 10 - BIOS version: Intel Video BIOS - Memory size: 1292MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Microsoft Corporation - OpenGL renderer: GDI Generic - OpenGL Version: 1.1.0 - GLSL (OpenGL Shading Language) Version: n.a. - ARB Texture Units: 0 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 0 - Geometry Shader Texture Units: 0 - Max Texture Size: 1024x1024 - Max Anisotropic Filtering Value: X1.0 - Max Point Sprite Size: 1.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 0 - Max Fragment Uniform Components: 0 - Max Geometry Uniform Components: 0 - Max Varying Float: 0 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[no] - Multiple Render Targets / Max draw buffers: 0 - Pixel Buffer Objects (PBO) Support:[no] - S3TC Texture Compression Support:[no] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[no] - Floating Point Textures Support:[no] - OpenGL Extensions: 2 extensions (GL=2 and WGL=0) <li>GL_WIN_swap_hint</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> - OpenGL Extensions: 2 extensions (GL=2 and WGL=0) <li>GL_WIN_swap_hint</li> <li>GL_EXT_bgra</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 30</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 1024</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 0</li> <li>GL_MAX_ELEMENTS_VERTICES: 256</li> <li>GL_MAX_ELEMENTS_INDICES: 2048</li> <li>GL_MAX_TEXTURE_UNITS: 0</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 0</li> <li>GL_MAX_DRAW_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATTRIBS: 0</li> <li>GL_MAX_TEXTURE_COORDS: 0</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VARYING_FLOATS: 0</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li> <li>GL_MAX_VARYING_COMPONENTS: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS: 0</li> <li>GL_MAX_SAMPLES: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li> <li>GL_MAX_SAMPLES_EXT: 0</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 0</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_INTEGER_SAMPLES: 0</li> <li>GL_PROVOKING_VERTEX: 0</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 1 caps listed ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
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#37 |
Minors (Triple A)
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Ok thanks,I'm applying the first patch right now,so I will go in and try this as soon as it's installed.
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#38 |
All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,714
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Every time I disable 3D in settings it takes FaceGen with it. All to attempts to disable 3D and re-initialize FaceGen have failed. This is what greets me every time I try to reactivate FaceGen after disabling 3D:
![]() image hosting I want to ditch 3D so I can sim faster, but I'd like to keep FaceGen. Is there any way to accomplish this? EDIT: Here's my data from Geeks 3D GPU: ================================================== = GPU Caps Viewer v1.23.0.1 http://www.ozone3d.net/gpu_caps_viewer/ ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz - CPU Core Speed: 2400 MHz - CPU logical cores: 4 - Family: 6 - Model: 15 - Stepping: 11 - Physical Memory Size: 8192 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: 9120213 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: GeForce GTX 460 v2 - GPU codename: - Device ID: 10DE-1205 - Subdevice ID: 1458-34FC - Driver: 9.18.13.1106 (R311.06) - Branch: r310_00-257 - Bus Id: 1 - Shader cores: 336 - BIOS version: 70.24.25.00.02 - Memory size: 1023MB - Memory type: GDDR5 - Memory bus width: 192-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 460 v2/PCIe/SSE2 - OpenGL Version: 4.3.0 - GLSL (OpenGL Shading Language) Version: 4.30 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 63.4 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 325 extensions (GL=299 and WGL=26) <li>GL_AMD_multi_draw_indirect</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_format_BGRA8888</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_texture_type_2_10_10_10_REV</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_alpha_test</li> <li>GL_NV_blend_minmax</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_complex_primitives</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fbo_color_attachments</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragdepth</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_lod_clamp</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_OES_compressed_paletted_texture</li> <li>GL_OES_depth24</li> <li>GL_OES_depth32</li> <li>GL_OES_depth_texture</li> <li>GL_OES_element_index_uint</li> <li>GL_OES_fbo_render_mipmap</li> <li>GL_OES_get_program_binary</li> <li>GL_OES_mapbuffer</li> <li>GL_OES_packed_depth_stencil</li> <li>GL_OES_point_size_array</li> <li>GL_OES_point_sprite</li> <li>GL_OES_rgb8_rgba8</li> <li>GL_OES_read_format</li> <li>GL_OES_standard_derivatives</li> <li>GL_OES_texture_3D</li> <li>GL_OES_texture_float</li> <li>GL_OES_texture_float_linear</li> <li>GL_OES_texture_half_float</li> <li>GL_OES_texture_half_float_linear</li> <li>GL_OES_texture_npot</li> <li>GL_OES_vertex_array_object</li> <li>GL_OES_vertex_half_float</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 325 extensions (GL=299 and WGL=26) <li>GL_AMD_multi_draw_indirect</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_format_BGRA8888</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_texture_type_2_10_10_10_REV</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_alpha_test</li> <li>GL_NV_blend_minmax</li> <li>GL_NV_blend_square</li> <li>GL_NV_complex_primitives</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fbo_color_attachments</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragdepth</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_lod_clamp</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_OES_compressed_paletted_texture</li> <li>GL_OES_depth24</li> <li>GL_OES_depth32</li> <li>GL_OES_depth_texture</li> <li>GL_OES_element_index_uint</li> <li>GL_OES_fbo_render_mipmap</li> <li>GL_OES_get_program_binary</li> <li>GL_OES_mapbuffer</li> <li>GL_OES_packed_depth_stencil</li> <li>GL_OES_point_size_array</li> <li>GL_OES_point_sprite</li> <li>GL_OES_rgb8_rgba8</li> <li>GL_OES_read_format</li> <li>GL_OES_standard_derivatives</li> <li>GL_OES_texture_3D</li> <li>GL_OES_texture_float</li> <li>GL_OES_texture_float_linear</li> <li>GL_OES_texture_half_float</li> <li>GL_OES_texture_half_float_linear</li> <li>GL_OES_texture_npot</li> <li>GL_OES_vertex_array_object</li> <li>GL_OES_vertex_half_float</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 1</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 1 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 1048576 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 477048 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 10 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 87040 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 63.375000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 460 v2 - Compute Capability: 2.1 - Total Memory: 1024 MB - Shader Clock Rate: 1576 MHz - Multiprocessors: 7 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 65535 x 65535 x 65535 - Registers Per Block: 32768 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 4.2.1 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 460 v2 - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 311.06 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.1 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 7 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1576MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 21084608 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 ===================================
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"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra Last edited by Caporegime; 03-23-2015 at 03:34 PM. |
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#39 |
Registered User
Join Date: Mar 2007
Location: Stockholm
Posts: 23
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Mac Crash between Spring Training and Start of Season
Process: OOTP Baseball 16 [1860]
Path: /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16 Identifier: com.ootpdevelopments.ootp16macappstore Version: 16.1.5 (5) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: OOTP Baseball 16 [1860] User ID: 502 Date/Time: 2015-03-24 01:38:49.055 +0100 OS Version: Mac OS X 10.10.2 (14C1514) Report Version: 11 Anonymous UUID: 4CF61270-57EF-6D39-5803-38507E12E90D Sleep/Wake UUID: 5BD4543B-C5D1-42DB-AA07-90B270EA71D0 Time Awake Since Boot: 93000 seconds Time Since Wake: 26000 seconds Crashed Thread: 2 MainThrd Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called *** error for object 0x667d0ba4: incorrect checksum for freed object - object was probably modified after being freed. Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x980369ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x98035a70 mach_msg + 68 2 com.apple.CoreFoundation 0x923adb16 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x923acf29 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x923ac6c6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x923ac52b CFRunLoopRunInMode + 123 6 com.apple.HIToolbox 0x9817d2d8 RunCurrentEventLoopInMode + 262 7 com.apple.HIToolbox 0x9817d011 ReceiveNextEventCommon + 494 8 com.apple.HIToolbox 0x9817ce0c _BlockUntilNextEventMatchingListInModeWithFilter + 99 9 com.apple.AppKit 0x91478229 _DPSNextEvent + 734 10 com.apple.AppKit 0x91477a71 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186 11 com.apple.AppKit 0x9146a02c -[NSApplication run] + 907 12 com.ootpdevelopments.ootp16macappstore 0x01029bb7 main + 807 13 com.ootpdevelopments.ootp16macappstore 0x000028b5 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x9803d8ce kevent64 + 10 1 libdispatch.dylib 0x9be9e73f _dispatch_mgr_invoke + 245 2 libdispatch.dylib 0x9be9e3a2 _dispatch_mgr_thread + 52 Thread 2 Crashed:: MainThrd 0 libsystem_kernel.dylib 0x9803c69a __pthread_kill + 10 1 libsystem_pthread.dylib 0x976cbf19 pthread_kill + 101 2 libsystem_c.dylib 0x92747eee abort + 156 3 libsystem_malloc.dylib 0x96753561 szone_error + 450 4 libsystem_malloc.dylib 0x96753c6d free_list_checksum_botch + 50 5 libsystem_malloc.dylib 0x967489b9 tiny_malloc_from_free_list + 1255 6 libsystem_malloc.dylib 0x96747688 szone_malloc_should_clear + 272 7 libsystem_malloc.dylib 0x96747571 szone_malloc + 24 8 libsystem_malloc.dylib 0x96747519 malloc_zone_malloc + 75 9 libsystem_malloc.dylib 0x96746308 malloc + 52 10 libc++abi.dylib 0x90076cc7 operator new(unsigned long) + 39 11 com.ootpdevelopments.ootp16macappstore 0x008cda15 PLAYER::game_init_pitching_stats(SCHEDULED_GAME*, unsigned char) + 1621 12 com.ootpdevelopments.ootp16macappstore 0x00ac28e2 GAME::insert_pitcher(long, PLAYER*, unsigned char) + 354 13 com.ootpdevelopments.ootp16macappstore 0x00a75c8e GAME: ![]() 14 com.ootpdevelopments.ootp16macappstore 0x00c4b9f2 make_league_preseason_prediction_report(long, unsigned char) + 3970 15 com.ootpdevelopments.ootp16macappstore 0x00e2695d WORLD: ![]() 16 com.ootpdevelopments.ootp16macappstore 0x00e17356 WORLD::advance_world(unsigned char) + 15558 17 com.ootpdevelopments.ootp16macappstore 0x00326b8d SIM_PAGE::monitor() + 397 18 com.ootpdevelopments.ootp16macappstore 0x01059ebb WM_PAGE_BASE::monitor_callback() + 107 19 com.ootpdevelopments.ootp16macappstore 0x0105b266 WM_PAGE_MANAGER::monitor(unsigned char) + 1654 20 com.ootpdevelopments.ootp16macappstore 0x000db93a APP_FRAMEWORK::monitor() + 314 21 com.ootpdevelopments.ootp16macappstore 0x01027e69 thread_main(void*) + 537 22 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138 23 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162 24 libsystem_pthread.dylib 0x976c7e52 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x980369ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x98035a70 mach_msg + 68 2 com.apple.CoreFoundation 0x923adb16 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x923acf29 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x923ac6c6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x923ac52b CFRunLoopRunInMode + 123 6 com.apple.AppKit 0x915ebff1 _NSEventThread + 283 7 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x976c7e52 thread_start + 34 Thread 4:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x9803d8b2 kevent + 10 1 steamclient.dylib 0x0baa837e OSXHelpers::CIOPollingHelper::RealRun() + 286 2 libtier0_s.dylib 0x0cbf60fd CatchAndWriteContext_t::Invoke() + 159 3 libtier0_s.dylib 0x0cbf5b05 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 4 libtier0_s.dylib 0x0cbf5bec CatchAndWriteMiniDumpExForVoidPtrFn + 87 5 libtier0_s.dylib 0x0cbf5c15 CatchAndWriteMiniDumpForVoidPtrFn + 35 6 steamclient.dylib 0x0baa824f OSXHelpers::CIOPollingHelper::Run() + 41 7 libtier0_s.dylib 0x0cbfa67a SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16 8 libtier0_s.dylib 0x0cbf60fd CatchAndWriteContext_t::Invoke() + 159 9 libtier0_s.dylib 0x0cbf5b05 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 10 libtier0_s.dylib 0x0cbf5bec CatchAndWriteMiniDumpExForVoidPtrFn + 87 11 libtier0_s.dylib 0x0cbf5c15 CatchAndWriteMiniDumpForVoidPtrFn + 35 12 libtier0_s.dylib 0x0cbfa5ee SteamThreadTools::CThread::ThreadProc(void*) + 238 13 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138 14 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162 15 libsystem_pthread.dylib 0x976c7e52 thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x9803ce6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x976ca2b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x976c7e2e start_wqthread + 30 Thread 2 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x00000000 ecx: 0xb031769c edx: 0x00000000 edi: 0xb031d000 esi: 0x00000006 ebp: 0xb03176b8 esp: 0xb031769c ss: 0x00000023 efl: 0x00200206 eip: 0x9803c69a cs: 0x0000000b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0xa0603a00 Logical CPU: 0 Error Code: 0x00080148 Trap Number: 132 Binary Images: 0x1000 - 0x1e40feb +com.ootpdevelopments.ootp16macappstore (16.1.5 - 5) <4FF4D03B-D510-37E5-B780-D072170710B1> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16 0x390d000 - 0x3933ffb +gameoverlayrenderer.dylib (1) <2F6EE140-0822-35DE-BC38-A8FE4BDB0120> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x3955000 - 0x3956ffb +steamloader.dylib (0) <7D581E42-6109-3883-8EE0-0C8160E5034A> /Applications/Steam.app/Contents/MacOS/steamloader.dylib 0x3959000 - 0x395fffb +libsteam_api.dylib (1) <9C31C726-76BC-3625-A29B-098385BFB5C6> /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 16.app/Contents/MacOS/libsteam_api.dylib 0x8b09000 - 0x8b4bffb com.apple.CloudDocs (1.0 - 280.6) <5C3C95B5-C470-3C3C-969D-008A045F5284> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs 0x9f52000 - 0x9f52ffb +cl_kernels (???) <E4A4DF87-AD29-4FD6-9F8F-28DDC77080A4> cl_kernels 0x9f61000 - 0x9f61ff9 +cl_kernels (???) <77E99F5F-9DC1-41C3-8DEF-1806FF42633F> cl_kernels 0x9f63000 - 0xa04eff7 unorm8_bgra.dylib (2.4.5) <A9015D26-FCF1-3BCD-A052-54912C2ED206> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib 0xb269000 - 0xbf68fa3 +steamclient.dylib (1) <42BCF1DF-4E31-3623-AC1F-EC20EA0A745E> /Applications/Steam.app/Contents/MacOS/steamclient.dylib 0xcbef000 - 0xcc06ff3 +libtier0_s.dylib (1) <528D57BD-7E5E-31E3-AAF3-A74795C019F6> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib 0xcc24000 - 0xcc4cff7 +libvstdlib_s.dylib (1) <B183DB27-4BFC-31A4-98AF-63A519E9F5AF> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib 0xcc79000 - 0xcc8afff +libaudio.dylib (1) <67DFB8B8-9A2A-3874-A981-E892293029C1> /Applications/Steam.app/Contents/MacOS/libaudio.dylib 0xcca6000 - 0xccceff7 com.apple.audio.OpenAL (1.8 - 1.8) <B6061C80-9824-30D4-AEE6-9F74D5F4065F> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0xccdf000 - 0xccefffb +crashhandler.dylib (1) <3B3BD587-EF3A-33C0-A8FA-B5336D9E8B0B> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib 0xcd06000 - 0xcd0dff7 +com.googlecode.google-breakpad (1.0) <3973DF39-C1B1-3C63-A3D7-45D90A2D6392> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0xcd1a000 - 0xcd28ff7 +breakpadUtilities.dylib (1) <16BA8CCE-6961-35AA-B312-B4EBEA29FB36> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0xcd32000 - 0xcfbefff +libsteam.dylib (1) <A6A16138-7D97-37DC-A7A6-778B9F374DCE> /Applications/Steam.app/Contents/MacOS/libsteam.dylib 0x3e000000 - 0x3e043ff7 com.apple.glut (3.6.2 - GLUT-3.6.2) <B998483E-AC25-30E7-B17E-629CE6C8077D> /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT 0x40000000 - 0x40522ff7 com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.2.46 - 10.0.2) <4CA4C4DE-980B-3641-BCFE-9B4455035478> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver 0x8fefa000 - 0x8ff2de03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld 0x90008000 - 0x90011fff com.apple.DiskArbitration (2.6 - 2.6) <D906604A-1D8C-31BF-8F22-EA219FFC858F> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x90012000 - 0x90052ffb libGLImage.dylib (11.1.1) <B49A6796-40A3-33D0-8199-6AED149ADFDF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x90053000 - 0x90054fff liblangid.dylib (117) <34A0F807-755F-300B-B01F-AABAE3838451> /usr/lib/liblangid.dylib 0x90055000 - 0x9007bff3 libc++abi.dylib (125) <E9AF8CA1-D54D-37E3-8363-A3E8C0840F71> /usr/lib/libc++abi.dylib 0x9007c000 - 0x9007ffff com.apple.xpc.ServiceManagement (1.0 - 1) <D0A00D0C-D37D-3CF1-9EE0-41A88BC112BB> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement 0x90080000 - 0x9009bff3 com.apple.openscripting (1.4 - 162) <EB1D1BA6-C0B0-3D3B-AE54-676324FFF3E6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x9009c000 - 0x900a4ff7 libCGCMS.A.dylib (775.16) <8464ED9C-1365-3E92-BCD4-FEAD13EA9836> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib 0x900a5000 - 0x90109ff7 com.apple.AE (681 - 681) <EEE62980-421B-33BD-BB88-6BDE269A3060> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x9010a000 - 0x90121ff3 libLinearAlgebra.dylib (1128) <B20FAAAA-1C76-3B20-B100-5FC90F7FE023> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x9014c000 - 0x901a1ff7 com.apple.htmlrendering (77 - 1.1.4) <B85A63B9-C9DD-3ECC-B5DC-E12533C7FDF9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering 0x90529000 - 0x9055cfff com.apple.CoreServicesInternal (221.2.2 - 221.2.2) <06F52EEC-72B7-380D-B66D-7A487EA24741> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal 0x9055d000 - 0x9058aff7 GLRendererFloat (11.1.1) <C8DA6CFC-9574-31A2-B012-5394A007268F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat 0x9058b000 - 0x90596ff7 com.apple.NetAuth (5.0 - 5.0) <D6C31218-47E4-3553-9208-D1091A81044E> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth 0x90597000 - 0x905a9ff7 libsasl2.2.dylib (193) 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/System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon 0x9b8bb000 - 0x9b8bcfff com.apple.TrustEvaluationAgent (2.0 - 25) <28BBD931-EF7C-3753-B50E-6568F4075086> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent 0x9b8bd000 - 0x9b8e3ffb libPng.dylib (1232) <576BCAB6-DBE2-36DB-A390-E945FC844118> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x9b8e4000 - 0x9b9cefff libcrypto.0.9.8.dylib (52.10.1) <DD3EA46B-C906-39AA-848E-7C7240EB31F9> /usr/lib/libcrypto.0.9.8.dylib 0x9b9cf000 - 0x9b9d1ffb libsystem_secinit.dylib (18) <3CBA3BD3-8BA2-358D-BD1A-A1C3DF5D84E6> /usr/lib/system/libsystem_secinit.dylib 0x9b9da000 - 0x9b9f7ffb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity 0x9b9f8000 - 0x9b9fbfff libextension.dylib (55.1) <E0A4ADBE-596E-3363-8780-51D8AE39B755> /usr/lib/libextension.dylib 0x9b9fc000 - 0x9ba02ff7 libsystem_networkextension.dylib (167.1.10) <FC20E3AD-A53D-3346-AC71-829E82832AE8> /usr/lib/system/libsystem_networkextension.dylib 0x9ba03000 - 0x9ba07fff libCoreVMClient.dylib (79) <85CBF1F3-3CE1-304F-88DF-15608C9A2367> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x9ba08000 - 0x9bb1eff7 com.apple.CoreText (352.0 - 454.3) <6448E389-AB2E-34EF-AE07-FE364ECC98E5> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText 0x9bb2d000 - 0x9be85ff7 libmecabra.dylib (666.2) <DB0D4D7E-AA7B-3D2D-8936-07F03038F4DF> /usr/lib/libmecabra.dylib 0x9be86000 - 0x9be99fff libcmph.dylib (1) <2449B048-208E-36FB-9DFA-47E0F3BCF132> /usr/lib/libcmph.dylib 0x9be9a000 - 0x9bec1fff libdispatch.dylib (442.1.4) <B26A176C-39F7-3362-B128-27B1211068B9> /usr/lib/system/libdispatch.dylib 0x9bec2000 - 0x9bfaefe7 libvMisc.dylib (516) <8575A3B5-F6FB-35BF-9E50-E81BD0813100> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x9bfaf000 - 0x9bfb1ff3 com.apple.EFILogin (2.0 - 2) <CA5B7995-F183-31F3-B918-27965B2BDE8F> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin 0x9bfb2000 - 0x9bfecfff com.apple.LDAPFramework (2.4.28 - 194.5) <C3BD6DBA-5EE4-3992-A013-CF5333AAB648> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x9bfed000 - 0x9bffaff7 com.apple.ProtocolBuffer (1 - 225.1) <E5744DE6-B3FC-3289-9E71-98E88DECE545> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer 0x9c030000 - 0x9c034fff libheimdal-asn1.dylib (398.10.1) <6F113AF8-F5AD-330B-B029-F7AF28A93F28> /usr/lib/libheimdal-asn1.dylib 0x9c035000 - 0x9c038ff7 com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x9c039000 - 0x9c0acffb com.apple.framework.CoreWLAN (5.0 - 500.35.2) <22CC0615-70EF-3155-8410-A1427793DBBC> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN 0x9c0ad000 - 0x9c1dbfff com.apple.coreui (2.1 - 305.6.1) <6535A234-0DFF-3467-837B-118E2C9D2875> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9c1dc000 - 0x9c1dcfff libunc.dylib (29) <CE960997-9D4A-3848-BAC7-B2255E6765FD> /usr/lib/system/libunc.dylib 0x9c1dd000 - 0x9c238fff com.apple.LanguageModeling (1.0 - 1) <9B39E059-F48E-31AF-B1B3-B0872F362627> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModeling 0x9c239000 - 0x9c2e9ff3 com.apple.Bluetooth (4.3.2 - 4.3.2f6) <FC787129-45BB-3B94-ACAD-A0CECEB77AEC> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth 0x9c398000 - 0x9c3a4ff7 libkxld.dylib (2782.10.72) <FF699F52-D950-3DAD-A37B-834EBF0D0FFD> /usr/lib/system/libkxld.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 53 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 34866 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=234.7M resident=101.8M(43%) swapped_out_or_unallocated=133.0M(57%) Writable regions: Total=1.6G written=1.4G(88%) resident=1.5G(93%) swapped_out=4K(0%) unallocated=113.4M(7%) REGION TYPE VIRTUAL =========== ======= Activity Tracing 2048K CG backing stores 4732K CG image 64K CG shared images 272K CoreAnimation 20K CoreServices 96K CoreUI image data 124K Foundation 4K IOKit 21.8M Kernel Alloc Once 4K MALLOC 1.5G MALLOC (admin) 48K Memory Tag 242 12K Memory Tag 249 156K OpenCL 16K OpenGL GLSL 128K Stack 66.6M VM_ALLOCATE 34.9M __DATA 23.1M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 68.2M __OBJC 2284K __TEXT 166.5M __UNICODE 544K mapped file 148.3M shared memory 68K =========== ======= TOTAL 2.0G Model: MacBookAir6,2, BootROM MBA61.0099.B18, 2 processors, Intel Core i7, 1.7 GHz, 8 GB, SMC 2.13f15 Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x117), Broadcom BCM43xx 1.0 (7.15.159.13.12) Bluetooth: Version 4.3.2f6 15235, 3 services, 19 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: APPLE SSD SD0256F, 251 GB USB Device: Internal Memory Card Reader USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller Thunderbolt Bus: MacBook Air, Apple Inc., 23.6 |
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