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OOTP 21 - Fictional Simulations Discuss fictional simulations and their results in this forum. |
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06-02-2021, 08:58 PM | #1 |
Bat Boy
Join Date: Jun 2021
Posts: 2
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The Case of the OP Promoted Ballclubs
Hello all!
I'm building a baseball world modelled after European soccer, something I've seen done in various forms while lurking here over the years. I've built a European baseball structure called UEBA, with major leagues based in UK, Germany, France, Italy, Spain, Portugal, Austria, Belgium, Scotland, Russia, Netherlands, and then a pan-European League called the Europa League, which uses 52 teams from across Europe. Below the majors, the "Big 5" have AAA clubs: ENG, GER, FRA, ITA, ESP. Finally, because I'm most familiar with English soccer, I have AA and A levels in ENG. The names, clubs, and logos are all based on club soccer, so the English Premier Baseball League has teams like the Chelsea Blues, Wolverhampton Wanderers, and Arsenal Gunners. I've built schedules, stadiums, finances, and a Champions League the following year into which I feed the previous year's champions. It's all going great except for one weird thing. The teams promoted from the ENG AAA level (the Championship) get into the Premier League (MLB) and absolutely crush the table the next year. Without fail, newly promoted teams dominate in their first year in MLB and beyond, so much so that in a few years, the original MLB teams (who starts with 100s of millions of dollars) are driven to lower leagues. As much as I love seeing the Derby County Rams beat up on the Manchester City Cityzens, it's not really realistic of how this structure works, and I can't sort out what the problem is. I think it might be because when teams get into the league, they're getting a big financial boost that lets them just gobble up FAs and build an all-star squad. Or, the AAA level is somehow getting a ton of 5-star players from the outset (I noticed that one of my promoted teams has 3x 5-star players in AAA and immediately after promotion, they're in the top five in the major league in every category). But the weird thing is that this doesn't happen in other leagues like in GER or ESP, where newly promoted teams do better than their real life counterparts, usually ending up mid-table, but they don't wind up with 96 wins in a 114 game season, for example. I can throw some screenshots of finances and stuff if that helps diagnose the issue, but for now I wanted to see if there's some setting or something on league or team settings that might be an obvious fix that I'm missing. Thanks all! PS - This is a fictional league, and it's not exactly troubleshooting, so hopefully I'm putting this in the right place... Thanks! |
06-02-2021, 10:07 PM | #2 |
Bat Boy
Join Date: Jun 2021
Posts: 2
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The Pride of London
And just to give a picture of what my league is (starting) to look like: here's Chelsea (aka, Chelsea Blues). The kit/uniform is modelled off their past season's kit, made by Nike, sponsored by three, a British telecom company.
Also included are the team's primary and secondary logos, which are modified versions of the club's real logos. For now I've modified logos, jerseys, and caps for the Premier League, while I've modified logos (with color codes) for the Big 5 leagues and about half of the smaller major leagues. I'm currently working through uniforms and logos for the English AAA league. It's slow going, a lot of changing "FC" to "BC"... |
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