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Old 04-02-2024, 10:55 PM   #73
mrpoopistan
Minors (Single A)
 
Join Date: Jul 2021
Posts: 67
Quote:
Originally Posted by Tesla51P View Post
Have you tried setting your Talent Change Randomness lower and the Development speed settings higher in your games. I think you can use the combo of those settings to get your game into the style you want.

TCR does not change the distribution of talent. It only makes it more volatile, which annoys me more. Also, development speed settings won't fix the fact that the game drowns every player from the DR and US high schools.


I did a sim after posting today, and it generated one guy who made it close to 80-grade in six years. (77, but this is a notable improvement over the previous sim's zero.) That one guy started as a 21 y.o. American college player with 25/80 talent.


To be clear, the current version of the game insists that there won't be a single generated player who starts out at age 16 in the DR or 18 in the US who'll arrive between now and the end of 2030 and perform even close to an 80 grade. No next Mike Trout. No next Ronald Acuna. They're going extinct.

OOTP already requires too much flipping switches and controls. For example, I don't really need it murdering my drives with WPA graphs and 3D movements for games I'll never check. Adding more knobs to turn means adding more things I might forget each time I set up a game. And OOTP doesn't store those settings.

Last edited by mrpoopistan; 04-02-2024 at 10:59 PM.
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